games-pc master of orion ii-battle at antares Benutzerhandbuch

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Losing the computer eliminates any targeting bonus that system
provided.
Destruction of the shield generator takes away the vessel’s shields.
If the drive is damaged, the ship’s ability to move is compromised.
When a drive is destroyed, the vessel undergoes an uncontrolled drive
reaction. The resulting explosion destroys that target and damages
everything within the radius of the blast.
5) Crew on duty inside a ship take certain risks. One is the chance to be
killed by the consequential effects of damage to the ship. In addition to
damaging the ship, each point of damage that penetrates both the
shields and armor has a 2% chance of killing a crew member (Marine).
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Attacking a 
Planet
Although the distinction is blurred in places,
attacking a planet is not the same thing as
attempting to conquer a colony. There are three
things that you as an invader can do to a world
and the colony on it. The one discussed here is
doing damage to the military installations on the
surface during ship to ship combat. The other
two, bombing an undefended planet and
conquering through ground combat, happen
outside of ship to ship combat and are covered
in Invading a Colony.
Planets often have defensive installations in
place: Missile Bases and Ground Batteries.
These can target your ships, and your ships can
target the planet. The differences between
planets and ships—for the purposes of combat,
that is—are few.
Planets don’t move or retreat.
Planetary weapons never run out of ammunition and always have 
360-degree firing arcs.
Missile Bases can fire missiles throughout combat.
Planetary shields absorb a set amount of damage from every attack
and can only be destroyed, never weakened or damaged.
10. Combat
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OU MUST BE CLOSE TO DROP BOMBS ON
A PLANET