games-pc master of orion ii-battle at antares Benutzerhandbuch

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H
YPER
-D
IMENSIONAL
P
HYSICS
Hyperspace Communications (Achievement)
Hyperspace Communications allow you to communicate with and give
orders to any of your ships in hyperspace, no matter what its distance
from your relay stations. This also replaces any Command Rating bonus to
orbital bases given by Tachyon or Subspace Communications with a 
+3 bonus.
Sensors (Achievement)
Sensors provide extremely accurate scans and analysis of disturbances in
both normal and hyperspace, and thus are capable of detecting ships at
great distances. They have a base detection range (for Small ships) of 8
parsecs. The detection range effects of ship size still apply. Sensors
installed in ships also reduce the effectiveness of enemy missile jamming
systems, lowering the target’s Missile Evasion by 70 points.
Mauler Device (System)
The mauler is a brute force energy projector that fires a massive bolt of
unrestrained destruction with a wide area of effect. The mauler always
strikes its target (no chance of missing) and can do a maximum of 100
points of damage. However, damage loss due to range is double for this
device.
T
EMPORAL
P
HYSICS
Time Warp Facilitator (System)
A Time Warp Facilitator allows a ship to momentarily blink out of and back
into the space-time continuum. Any ship equipped with this bizarre device
is able to overlap itself for a brief moment in time and gain an additional
round of activity at the end of its every active combat round. In essence,
the ship gets two combat turns for every one that normal ships get.
Stellar Converter (Building/System)
The Stellar Converter is a tremendous plasma cannon powered by a near-
perfectly efficient matter to energy conversion system. It fires a plasma
blast that, if it strikes the target ship, inflicts 400 points of damage to each
of the four shields of a ship—1,600 total damage—regardless of range.
The ship system version of the Stellar Converter destroys an entire
planet—turns it into an asteroid belt—when fired from orbit (outside 
of combat).
A planet-based Stellar Converter costs 6 BC in maintenance each turn.
7. Research and Development