games-pc x3 reunion 1.3 Benutzerhandbuch
ahead
of the target where it will be when your shots arrive. This is what the laser-targeting
computer achieves. It can be disabled in the options menu and like most equipment,
upgraded. All enemy objects will appear as red in the Radar.
Below is an active HUD tracking
upgraded. All enemy objects will appear as red in the Radar.
Below is an active HUD tracking
A single click on a symbol of the target system or on a bracketed object will set the active
target
target
and open the context menu for it. A double click will activate the default action in the
context menu.
1
2 3 4 5
Images 1 to 5 show different versions of the bars holding
information for tracked objects:
information for tracked objects:
1 - A ship icon as seen in the target circle. Only has short shield energy bar
2 - The active target icon as part of the target circle. Shield and hull + brackets
3 - A ship on screen and in range but not actively targeted: Shield and hull
4 - Active target on screen: shield and hull
5 - Ship with surrounding onscreen brackets at max size
The size of brackets marking an object in the players view scales depending on the visible
size of the object onscreen. It has a minimum size that is just a little bigger than the brackets
around the active target icon in the target system circle and a maximum size for close
objects.
You can also open multiple “mini-monitor” views and
target them via the function keys (see keyboard section)
that enable you to track and control many objects and/or
targets at once.
There are two potential monitors one left one on the
right. The left one is always dedicated to auto target; the
right one is the only monitor than can be mapped to
another action.
target them via the function keys (see keyboard section)
that enable you to track and control many objects and/or
targets at once.
There are two potential monitors one left one on the
right. The left one is always dedicated to auto target; the
right one is the only monitor than can be mapped to
another action.
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