Macromedia flash media server 2-client-side actionscript language reference for flash media server 2 Benutzerhandbuch

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Client-Side ActionScript Language Reference
MovieClip.attachAudio()
Availability
Flash Player 6.
Flash Media Server (not required).
Usage
public attachAudio(source : Object) : Void
Parameters
source
  The object containing the audio to play. Valid values are a Microphone object, a 
NetStream object (requires Flash Media Server), and 
false
 (stops playing the audio).
Returns
Nothing.
Description
Method; specifies the audio source to be either played locally (Microphone object) or 
streamed from the Flash Media Server (NetStream object). To stop playing the audio source, 
pass 
false
 for 
source
.
To play local audio, pass a Microphone object as 
source
. This captures and plays local 
audio from the microphone hardware. 
To play live or recorded audio streaming from the Flash Media Server, pass a NetStream 
object as 
source
. (The same NetStream object can contain both audio and video 
information. To play back video from a NetStream object, use the 
method.)
You don’t have to use this method to play back incoming streamed audio; audio sent through 
a stream is played through the subscriber’s standard audio output device by default when the 
subscriber issues 
. However, if you use this method to route streaming 
audio to a movie clip, you can then create a Sound object to control some aspects of the 
sound. 
NO
TE
In Flash Player 7 and later, source can also be a NetStream object playing an FLV file 
without the use of Flash Media Server. For more information, see the NetStream class 
entry in ActionScript 2.0 Language Reference.