Macromedia flash media server 2-client-side actionscript language reference for flash media server 2 ユーザーズマニュアル
62
Client-Side ActionScript Language Reference
MovieClip.attachAudio()
Availability
■
Flash Player 6.
■
Flash Media Server (not required).
Usage
public attachAudio(source : Object) : Void
Parameters
source
The object containing the audio to play. Valid values are a Microphone object, a
NetStream object (requires Flash Media Server), and
false
(stops playing the audio).
Returns
Nothing.
Description
Method; specifies the audio source to be either played locally (Microphone object) or
streamed from the Flash Media Server (NetStream object). To stop playing the audio source,
pass
streamed from the Flash Media Server (NetStream object). To stop playing the audio source,
pass
false
for
source
.
■
To play local audio, pass a Microphone object as
source
. This captures and plays local
audio from the microphone hardware.
■
To play live or recorded audio streaming from the Flash Media Server, pass a NetStream
object as
object as
source
. (The same NetStream object can contain both audio and video
information. To play back video from a NetStream object, use the
method.)
You don’t have to use this method to play back incoming streamed audio; audio sent through
a stream is played through the subscriber’s standard audio output device by default when the
subscriber issues
a stream is played through the subscriber’s standard audio output device by default when the
subscriber issues
. However, if you use this method to route streaming
audio to a movie clip, you can then create a Sound object to control some aspects of the
sound.
sound.
NO
TE
In Flash Player 7 and later, source can also be a NetStream object playing an FLV file
without the use of Flash Media Server. For more information, see the NetStream class
entry in ActionScript 2.0 Language Reference.
without the use of Flash Media Server. For more information, see the NetStream class
entry in ActionScript 2.0 Language Reference.