Intel N475 AU80610006240AA User Manual

Product codes
AU80610006240AA
Page of 85
Functional Description
30
Datasheet
The GMCH supports sub-picture for DVD and DBS by mixing the two video streams via 
alpha blending. Unlike color keying, alpha blending provides a softer effect and each 
pixel that is displayed is a composite between the two video stream pixels. The GPU 
can utilize four methods when dealing with sub-pictures. The flexibility enables the GPU 
to work with all sub-picture formats.
3.2.3
2D Engine
3.2.3.1
VGA Registers
The 2D registers are a combination of registers defined for the original Video Graphics 
Array (VGA) and others that Intel has added to support graphics modes that have color 
depths, resolutions, and hardware acceleration features that go beyond the original 
VGA standard.
3.2.3.2
Logical 128-Bit Fixed BLT and 256 Fill Engine
Use of this BLT engine accelerates the Graphical User Interface (GUI) of Microsoft 
Windows* operating systems. The 128-bit BLT Engine provides hardware acceleration 
of block transfers of pixel data for many common Windows operations. The term BLT 
refers to a block transfer of pixel data between memory locations. The BLT engine can 
be used for the following:
Move rectangular blocks of data between memory locations
Data Alignment
Perform logical operations (raster ops)
The rectangular block of data does not change as it is transferred between memory 
locations. The allowable memory transfers are between: cacheable system memory 
and frame buffer memory, frame buffer memory and frame buffer memory, and within 
system memory. Data to be transferred can consist of regions of memory, patterns, or 
solid color fills. A pattern will always be 8x8 pixels wide and may be 8, 16, or 32 bits 
per pixel.
The BLT engine has the ability to expand monochrome data into a color depth of 8, 16, 
or 32 bits. BLTs can be either opaque or transparent. Opaque transfers move the data 
specified to the destination. Transparent transfers compare destination color to source 
color and write according to the mode of transparency selected.
Data is horizontally and vertically aligned at the destination. If the destination for the 
BLT overlaps with the source memory location, the graphics controller can specify 
which area in memory to begin the BLT transfer. Hardware is included for all 256 raster 
operations (Source, Pattern, and Destination) defined by Microsoft, including 
transparent BLT.
The graphics controller has instructions to invoke BLT and stretch BLT operations, 
permitting software to set up instruction buffers and use batch processing. The 
graphics controller can perform hardware clipping during BLTs.