For Dummies Blender, 2nd Edition 978-0-470-58446-0 User Manual

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978-0-470-58446-0
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Part I: Wrapping Your Brain Around Blender 
Making Open Movies and Games
One cool thing about the programmers who write Blender is that many of 
them also use the program regularly. They’re writing code not just because 
they’re told to do it, but also because they want to improve Blender for their 
own purposes. Part of this motivation has to do with Blender’s open-source 
nature, but it also has to do with Blender’s history as an in-house tool built 
on direct artist input and sometimes written by the artists themselves.
Seeking to get even more of this direct artist feedback to developers, the 
Blender Foundation launched Project Orange in 2005. The project’s purpose 
was to create an animated short movie using open-source tools, primar-
ily Blender. A small team of artists was assembled in Amsterdam, in the 
Netherlands, and roughly seven months later, Elephants Dream premiered 
and was released as the first open movie, meaning that not only was it cre-
ated by using open-source tools, but all the production files — 3D models, 
scenes, character rigs, and so on — were also released under a permissive 
and open Creative Commons Attribution license. If you don’t like Elephants 
Dream,
 you’re free to change it to your liking or use the files for something 
else entirely! How many movies give you that luxury? You can see the film 
and all the production files at www.elephantsdream.org.
Due to the success of Orange, the Blender Institute was established in 2007 
for the expressed purpose of having a permanent space to create open proj-
ects, as well as provide the service of training people in Blender. The first 
open project from the Blender Institute was Project Peach, which, follow-
ing the model of Orange, assembled a team of artists who produced a short 
comedic animation called Big Buck Bunny. Like Elephants Dream, all produc-
tion files for the Peach project were released under an open license. You can 
access them at www.bigbuckbunny.org.
Not being inclined to rest on its laurels, the Blender Institute launched 
Project Apricot as the team creating Big Buck Bunny was wrapping up its 
production. Apricot was a project similar to Orange and Peach, but rather 
than create an animated movie, the goal here was to create a video game. 
The result of this was Yo Frankie!, a game based on Frankie, the leader squir-
rel character from the Big Buck Bunny project. And, of course, all the content 
is freely available at the Yo Frankie Web site, www.yofrankie.org, under a 
permissive Creative Commons license.
With the completion of each project, the functionality and stability of Blender 
increased by a large degree. Orange brought improved animation tools, basic 
hair, and a node-based compositor. Peach provided enhanced particles for 
better hair and fur, optimizations for large scenes, improved rendering, and 
even better animation and rigging tools. Apricot revitalized Blender’s internal 
game engine, which extended to better real-time visuals when modeling and 
animating in Blender.
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