For Dummies Blender, 2nd Edition 978-0-470-58446-0 User Manual

Product codes
978-0-470-58446-0
Page of 10
13
 Chapter 1: Discovering Blender
And even as I wrote parts of this second edition of Blender For Dummies
artists at the Blender Institute were finishing up the latest open project, 
Project Durian. (A durian is a smelly Asian fruit with an exotic taste.) Durian 
is another short movie project, named Sintel, with the lofty goals of making 
Blender 2.5 production ready and adding features for epic scenes, including 
highly detailed sculpting, large environments, and highly detailed, high-reso-
lution renders. You can see the film and access all the Durian project files at 
www.sintel.org
. I’ve also included a copy of Sintel on the book’s compan-
ion DVD, and the color insert of this book has still images from a few of the 
open movie projects.
All these projects continue to exhibit the strength of the Blender community. 
Each of them are financed in a large part by DVD presales from users who 
understand that regardless of the project’s final product, great improvements 
to Blender are the result, and everyone benefits from that.
Getting to Know the Interface
Probably one of the most daunting aspects of Blender for newcomers and 
longtime 3D professionals alike has been its unique and somewhat peculiar 
interface. It’s arguably the most controversial feature Blender has. In fact, at 
one time, merely calling the interface a feature would raise the blood pres-
sure of some of you who tried using Blender in the past, but gave up in frus-
tration when it did not behave as expected.
Although the interface wasn’t the primary focus, the interface updates to 
Blender added in the 2.5 series of releases have made great strides toward 
alleviating that frustration. As a small example, when you first launch 
Blender, the splash image that appears is more functional now, providing you 
with quick links to online documentation as well as a list of recently opened 
files. Figure 1-2 shows the splash image you’re presented with when you start 
Blender for the first time.
If you click anywhere other than the links provided by the splash image, the 
splash image goes away, and you’re greeted with Blender’s default scene, as 
shown in Figure 1-3. If you’re looking at the interface for the first time, you 
may think it appears pretty daunting. However, the purpose of this book is to 
help you get the hang of Blender, explaining some of the design decisions in 
the interface and ultimately allowing you to be productive. Who knows, you 
might even start to like it and wonder why other programs don’t work this way!
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