ASUS mypal a600 User Manual

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Avolites Pearl 2000 Operators Manual - page
 105
   P2000MAN.DOC  19/10/99 17:59
 You can change the Fine and Coarse Spread of the Shape by pressing
Softbutton C [Set WHEELS to SPREAD….]. Wheel A now controls the
Fine Spread value and Wheel B now controls the Coarse Spread value.
See Section 10.3 EDITING Shapes for definitions of how these functions
work.
 You can change the SIZE or SPEED of the Shape by pressing
Softbutton D [Set WHEELS…]. Wheel A now controls the SIZE value
and Wheel B now controls the SPEED value. See Section 10.3 EDITING
Shapes 
for definitions of how these functions work.
 You can toggle the direction of the Shape by pressing Softbutton F
[CHANGE DIRECTION].
Note that all Edits to a Shape affect all Fixtures to which that Shape has
been applied. 
This means that if you want to apply a Circle Shape to your
rig, but have different Fixtures rotating in different directions or at different
speeds, you must make a new Shape for each variation, and apply them to
the relevant Fixtures.
 You can simultaneously Edit different Shapes, so you can make two
Circle Shapes, for example, with all the same characteristics, but which
make the circle in opposite directions.
10.4 Recording a Shape in a Memory
You can only record Shapes into Memories. To record a Memory which
includes a Shape :
For those Users who press CLEAR automatically as soon as they press the SWOP
button to store a Memory, don’t worry. The Memory has already been snapshotted
from the Programmer, so pressing CLEAR won’t affect it. As long as you press
ENTER afterwards, it will be stored.
 Press CLEAR to clear the Programmer. (See 1.6 The Programmer for
more details.)
 Warning. When you edit a memory, which contained shapes, and select
to record new shapes, the original shapes will be deleted. To overcome
this you should record the memory without shapes, then include this in
the Programmer without pressing clear. This will have loaded into the
programmer the original shapes, and you will still have your new shapes.
Now re record the memory and Shapes. If your new shapes are
modifications of the existing shapes and new shapes you should save
the programmer by recording it into a blank memory. Now Include your
original memory, then the newly saved memory and save back into the
original memory!
 Apply and Edit your Shapes as above. Remember that you can use more
than one Shape at a time.
 Press the blue MEMORY button on the Program Select bank.
 Its LED will
light up. The LED of the Memory you are editing will not be lit as it already has something
programmed on it.
 Press the SWOP button of the Memory Playback Channel you were
editing. 
The Screen will ask you if you want to record the Shape into the Memory.
 Press ENTER to confirm that you want to store the Shape.