ASUS mypal a600 User Manual

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Avolites Pearl 2000 Operators Manual - page
 107
   P2000MAN.DOC  19/10/99 17:59
10.9 Help and Hints
10.9.1 Advanced Shape Programming using OFF
Normally, when you store a Memory containing a Shape, you are storing two
things. You are storing a base value for certain Attributes, for example a Pan
and Tilt value of 50%, or a Positional Preset Focus on a singer, and you are
storing a function which will be applied to that base value. In the case of a
circle, you are defining a circular movement, which will take that base
position as the centre of the circle.
This means that whenever you recall this Memory, your Fixtures will move in
a circle in the same area of the stage.
It is possible, however, to store just the characteristics of a Shape, without
storing any particular base values to which that Shape will be applied. In this
case, the Shape will be applied to the existing values of the Attribute. Our
Circle will commence, taking as its centre the current position of the Fixtures
to which it is applied.
This is achieved by storing the Memory in the usual way, but turning OFF
either all or some of the Attributes of the Fixture that the Shape will be
applied to, or the whole of the Fixture, depending on the effect you want to
achieve. The Shape will be de-referenced from all the Attributes switched
OFF. (See Section 4.8 The OFF button).