ASUS mypal a600 User Manual

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Avolites Pearl 2000 Operators Manual - page
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   P2000MAN.DOC  19/10/99 17:59
 Press the SWOP button of the Playback Channel you want to record the
Memory onto. 
The Memory is now recorded. The LED on the Playback Channel will
light to indicate it has something recorded on it and the LED on the MEMORY button
goes out.
You may wish to bring up the Playback Fader you have just programmed
(If it was up you should take it down then put it up) and take down any
preset faders that are up.
 Press CLEAR to release Channels from the Programmer.
 If the Playback Fader is not at zero, you must lower it to zero before you
raise it again to recall the Memory.
It is very important to get into the habit of pressing CLEAR, to ensure
that you do not end up recording Channels into your next Memory or
Chase that are not intended.
That’s it. You have just programmed a basic Memory. There are many other
things you can do with a Memory, all of which are detailed in Chapter 6
Programming Memories.
Let’s try programming a simple Chase.
2.5 Programming a first Chase
 Turn the Key to Program. 
Puts you in LIVE PROGRAM MODE menu.
 Press CLEAR to empty the Programmer. (See Section 1.6 The
Programmer for more details.)
 Make sure all the Master Faders are at full and all the Playback Faders
are at zero.
 Turn the Roller to the Facet you wish to record onto.
 Select Roller Page one, two or three. The Roller Page Buttons are
located to the left of the Roller.
 There is no need to press ENTER.
 Press the blue CHASE button on the Program Select bank. 
Its LED will light
up and you can see which Playback Faders are free because their SWOP button LED’s
will flash.
 Press the flashing SWOP button of the Playback Channel you want to
record the Chase onto. 
All the other Playback Fader LED’s will stop flashing.
 Create the scene you wish to record by selecting the appropriate Pages
of Fixtures and raising Preset Faders to create the look you wish to use
for Step 1 of your Chase. See section 2.3.2 Controlling Dimmers on
Different Pages 
if required.
 Press the flashing SWOP button of the Playback Channel to record the
Step. 
The prompt line on the Screen tells you your next step number.
 Repeat the previous two directions for as many Steps as you wish to
record. 
There is no limit to the number of Chase Steps provided that there is enough
storage memory left in the desk.
 Press the CHASE button again.
 
The Chase is now recorded. The LED on the
Playback Channel will light to indicate it has something recorded on it and the LED on the
CHASE button goes out.
 Press CLEAR to release Channels from the Programmer.