games-pc master of orion ii-battle at antares User Manual
SYSTEM SPECIALS
Whenever you explore a star’s vicinity for the first time, there is a chance
you’ll discover something unusual about that system. These random
oddities are called System Specials, and they might be beneficial or
disastrous. Some affect the system as a whole and some only a specific
planet in the system. Specials can also be one-time effects. Except for
Space Monsters, no system will have more than one special; a system
with a monster will always have another special—that’s usually what
drew the monster there in the first place.
oddities are called System Specials, and they might be beneficial or
disastrous. Some affect the system as a whole and some only a specific
planet in the system. Specials can also be one-time effects. Except for
Space Monsters, no system will have more than one special; a system
with a monster will always have another special—that’s usually what
drew the monster there in the first place.
Artifacts: An extremely advanced civilization once inhabited a world in
the system, but has long since disappeared. Relics left behind add 2
to the amount of research generated by each scientist on that planet.
Furthermore, the first empire to discover these artifacts and colonize
the planet gets an immediate scientific breakthrough.
to the amount of research generated by each scientist on that planet.
Furthermore, the first empire to discover these artifacts and colonize
the planet gets an immediate scientific breakthrough.
Cache: Your exploration vessel stumbles on a hidden cache of pirates’
booty, which is added to your treasury.
Debris: You find the valuable remnants of a wrecked ship floating
aimlessly in the system. Enterprising crewmen manage to make a
profit from it, which is added to your treasury.
profit from it, which is added to your treasury.
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5. Star Systems