games-pc x3 reunion 1.3 User Manual
Tornado Missile - Yield (50000) - Type Swarm Dumbfire – Class Swarm
The Tornado Missile improves on the one-shot one-chance performance of the Firefly by
overpowering the target with a swarm of missiles. Using an array of armaments, the Tornado
is launched either simultaneously, or in swift succession, allowing the pilot to strafe the target
with a battery of attacks.
Seekers
Blizzard Missile - Yield (10000) - Type Tracker – Class Seeker
The Blizzard Missile offers combatants the ability to effectively deal with multiple targets with
the use of one missile. While not as powerful as a one-shot direct unit, the missile will split
into several independent components that will track separate enemies using your ship-
computer's friend or foe signatures.
Tempest Missile - Yield (60000) – Type Friend/Foe – Class Seekers
The Blizzard Missile offers combatants the ability to effectively deal with multiple targets with
the use of one missile. While not as powerful as a one-shot direct unit, the missile will split
into several independent components that will track separate enemies using your ship-
computer's friend or foe signatures.
Tempest Missile - Yield (60000) – Type Friend/Foe – Class Seekers
Dependent on the ship computer of the vessel it was launched on, the Tempest Missile scans
for enemy targets and establishes priority of attack. In doing so, if the primary target is lost, it
will immediately lock down the secondary, and so on, until it either runs out of fuel, or makes
contact.
for enemy targets and establishes priority of attack. In doing so, if the primary target is lost, it
will immediately lock down the secondary, and so on, until it either runs out of fuel, or makes
contact.
Thunderbolt Missile - Yield (75000) – Type Heat Seeking - Class Seekers
The Thunderbolt Heat seeker Missile uses inbuilt guidance systems to lock on to heat
signatures on both visible and infrared spectrums. Doing so allows it to track targets in areas
where doing so would otherwise be impossible. Classically used when engaging multiple
targets at distance, though pilots have since found other more ingenious uses for them.
Image recognition (IR)
Mosquito Missile - Yield (200) – Type Image recognition - Class IR
The Mosquito Missile is the most commonly used light missile in space fight. The main
purpose of this weapon is missile defence for crafts without a rear gun turret. Excellent for
destroying war drones. Because of this, most ships can use this missile.
The Mosquito Missile is the most commonly used light missile in space fight. The main
purpose of this weapon is missile defence for crafts without a rear gun turret. Excellent for
destroying war drones. Because of this, most ships can use this missile.
Rapier Missile – Yield (4000) – Type Image Recognition Class Unknown
Fresh from the drawing boards of the Argon Military Research Labs, the Rapier missile can
acquire and lock down targets at speed, launching a devastating albeit relatively weak attack
against an enemy vessel, far faster than many pilots reflexes. Used in close-range combat,
often in numbers, as well as through medium range evasive routines, this device is
considered to be an essential backup to any standard array of laser weaponry.
Fresh from the drawing boards of the Argon Military Research Labs, the Rapier missile can
acquire and lock down targets at speed, launching a devastating albeit relatively weak attack
against an enemy vessel, far faster than many pilots reflexes. Used in close-range combat,
often in numbers, as well as through medium range evasive routines, this device is
considered to be an essential backup to any standard array of laser weaponry.
Disruptor Missile - Yie
ld (10000) – Type Image Recognition – Class (NA)
The disruptor missile is an invention of the pirate faction, the Yaki. The missile uses enhanced
ion particles to disrupt the electronics and engines of the vessel it hits, leaving the hull and
other systems intact.
ion particles to disrupt the electronics and engines of the vessel it hits, leaving the hull and
other systems intact.
Cyclone Missile - Yield (20000) – Type Proximity Tracker - Class IR
Similar to the Blizzard, the Cyclone Missile offers the same ability to deal with multiple targets
with one armament. Again not as powerful as a one-shot direct unit, the missile will split into
several smaller units that will engage image recognition tracking to lock down confirmed
enemies in the field of engagement.
Silkworm Missile - Yield (24000) – Type Image recognition - Class IR
The Silkworm Missile combines the quantum technology with a warhead able to destroy even
heavily protected targets. This missile will be typically used for attacks on large fighters or
transports.
Banshee Missile Yield (Unknown) – Type Image Recognition Class Unknown
A powerful military-grade medium range image-recognition missile, the Banshee offers pilots
the chance to show their enemies the true meaning of fear. While not the fastest missile
Similar to the Blizzard, the Cyclone Missile offers the same ability to deal with multiple targets
with one armament. Again not as powerful as a one-shot direct unit, the missile will split into
several smaller units that will engage image recognition tracking to lock down confirmed
enemies in the field of engagement.
Silkworm Missile - Yield (24000) – Type Image recognition - Class IR
The Silkworm Missile combines the quantum technology with a warhead able to destroy even
heavily protected targets. This missile will be typically used for attacks on large fighters or
transports.
Banshee Missile Yield (Unknown) – Type Image Recognition Class Unknown
A powerful military-grade medium range image-recognition missile, the Banshee offers pilots
the chance to show their enemies the true meaning of fear. While not the fastest missile
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