games-pc x3 reunion 1.3 User Manual
available, its yield and strong acquisition ability allow it to be used in a wide range of combat
scenarios against medium to heavy fighters.
scenarios against medium to heavy fighters.
High-Yields
Hurricane Missile-
Yield (6000) Type - Proximity Charge – Class High Yield
After some concern that this armament would be nothing more than a continuation of the
SQUASH Mine's unethical usage, the Hurricane Missile firmly routed itself in military circles
as being the weapon-of-choice when dealing with large numbers of small targets. Perfect for
both Kha'ak cluster engagements as well as Pirate raid units.
Hornet Missile - Yield (49000) – Type Image recognition – Class High Yield
The Hornet Class Missile is the most powerful weapon known today. The gigantic resources
needed to produce this monster also make it extremely expensive. The missile works by
setting off a small nuclear charge causing a reaction between three differing elements that are
then combined on impact to create a large explosion powerful enough to disrupt even the
largest shields. The hornet is, on the other side, the slowest of the known missiles, and is best
used against immobile or slow moving targets.
Firestorm Torpedo - Yield (50000) – Type Torpedo – Class High Yield
One of the slowest and most powerful projectile weapons in the current batch of armaments
used, the Firestorm Torpedo holds devastating destructive force at the expense of speed and
manoeuvrability. While remarkably easy to shoot down, if successful, this weapon can yield
great damage to a station, and in volume, even destroy it. Its success against large combat
craft can be equally devastating when employed on close range attack runs. This missile
even has some hull so it can survive a few hits before it blows up - needless to say big bangs
require big Credits
SQUASH Mine's unethical usage, the Hurricane Missile firmly routed itself in military circles
as being the weapon-of-choice when dealing with large numbers of small targets. Perfect for
both Kha'ak cluster engagements as well as Pirate raid units.
Hornet Missile - Yield (49000) – Type Image recognition – Class High Yield
The Hornet Class Missile is the most powerful weapon known today. The gigantic resources
needed to produce this monster also make it extremely expensive. The missile works by
setting off a small nuclear charge causing a reaction between three differing elements that are
then combined on impact to create a large explosion powerful enough to disrupt even the
largest shields. The hornet is, on the other side, the slowest of the known missiles, and is best
used against immobile or slow moving targets.
Firestorm Torpedo - Yield (50000) – Type Torpedo – Class High Yield
One of the slowest and most powerful projectile weapons in the current batch of armaments
used, the Firestorm Torpedo holds devastating destructive force at the expense of speed and
manoeuvrability. While remarkably easy to shoot down, if successful, this weapon can yield
great damage to a station, and in volume, even destroy it. Its success against large combat
craft can be equally devastating when employed on close range attack runs. This missile
even has some hull so it can survive a few hits before it blows up - needless to say big bangs
require big Credits
Wildfire Missile
The Wildfire missile is a prototype missile developed by the Industritech Corporation before
the Kha'ak attacks. However a production stage has not yet been reached. Some missiles
have reportedly gone missing, but official sources have denied that this is the case.
The Wildfire missile is a prototype missile developed by the Industritech Corporation before
the Kha'ak attacks. However a production stage has not yet been reached. Some missiles
have reportedly gone missing, but official sources have denied that this is the case.
Other Missiles
And finally, the remote guided warhead. This missile is similar to the Torpedo but with the
added bonus of allowing the player to guide it through missile defence fire. It yields slightly
less damage than the torpedo, however if the player controls it well there is a good chance of
causing critical damage to the target
Remote Guided Warhead - Yield (100000) - Type Guided - Class (NA)
The Remote Guided Warhead is designed to be part missile and part drone. It is fired
normally however the pilot can take remote control to position the missile into an accurate
firing line.
The Remote Guided Warhead is designed to be part missile and part drone. It is fired
normally however the pilot can take remote control to position the missile into an accurate
firing line.
Kha’ak Sting, Needle and Thorn missiles (4000, 7450, 15000) – Class (NA)
These are fast missiles that will explode near the target ship. They have a deadly power
against all fighter ships
These are fast missiles that will explode near the target ship. They have a deadly power
against all fighter ships
.
78