Wiley 3D for iPhone Apps with Blender and SIO2 978-0-470-57492-8 User Manual

Product codes
978-0-470-57492-8
Page of 10
Chapter 1
Getting Started with 
3D Development for the iPhone
This chapter gives
  an overview of what you’ll need to get started using 
Blender, SIO2, and Xcode to create interactive 3D content for the iPhone and iPod 
Touch. It also gives you a heads-up on what you can expect to learn over the course of 
the rest of the book and tips on where to look for further information on related topics. 
There’s a lot to cover and a few hoops to jump through before you get to the real action, 
so you’ll get right to business by downloading the software you need and setting up your 
development environment.
Getting started
Getting the software
Setting up your SIO2 development environment
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