Wiley 3D for iPhone Apps with Blender and SIO2 978-0-470-57492-8 Manual De Usuario
Los códigos de productos
978-0-470-57492-8
Chapter 1
Getting Started with
3D Development for the iPhone
This chapter gives
an overview of what you’ll need to get started using
Blender, SIO2, and Xcode to create interactive 3D content for the iPhone and iPod
Touch. It also gives you a heads-up on what you can expect to learn over the course of
the rest of the book and tips on where to look for further information on related topics.
There’s a lot to cover and a few hoops to jump through before you get to the real action,
so you’ll get right to business by downloading the software you need and setting up your
development environment.
Touch. It also gives you a heads-up on what you can expect to learn over the course of
the rest of the book and tips on where to look for further information on related topics.
There’s a lot to cover and a few hoops to jump through before you get to the real action,
so you’ll get right to business by downloading the software you need and setting up your
development environment.
Getting started
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Getting the software
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Setting up your SIO2 development environment
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