ParkZone T-28 Trojan PNP PKZ4475 Data Sheet

Product codes
PKZ4475
Page of 64
EN
Always 
decrease throttle at
propeller strike.
Range Check your Radio System
After fi nal assembly, range check the radio system with the T-28. Refer to your 
specifi c transmitter instruction manual for range test information.
Flying
Always choose a wide-open space for fl ying your ParkZone T-28. It is ideal 
that you fl y at a sanctioned fl ying fi eld. If you are not fl ying at an approved site, 
always avoid fl ying near houses, trees, wires and buildings. You should also 
be careful to avoid fl ying in areas where there are many people, such as busy 
parks, schoolyards or soccer fi elds. Consult local laws and ordinances before 
choosing a location to fl y your aircraft.
Although this model is not intended for pilots to teach themselves to fl y, the 
T-28 has proven to be a popular model for fi rst-time RC pilots.  For new pilots, 
we recommend learning to fl y this model using two compatible Spektrum 
transmitters connected in Trainer mode under the guidance of an experienced 
pilot.  You may want to explore the use of a Spektrum transmitter with a simu-
lator, such as the Phoenix R/C Pro Flight Simulator 3.0 (RTM3000). Use the 
transmitter with the simulator to practice and experiment without damaging 
your model.
PhoenixRC and the PhoenixRC logo are registered trademarks of Runtime Games Ltd.
Landing
For your fi rst fl ights, set your transmitter timer or a stopwatch to 7 minutes. 
Adjust your timer for longer or shorter fl ights once you have fl own the model.
When the motor pulses, land the aircraft immediately and recharge the
fl ight battery. It is not recommended to continuously fl y the battery to LVC.
To land the T-28, fl y the airplane down to about a foot 
above the ground. Reduce power and add back pres-
sure on the elevator to fl are the airplane. Touch down 
with the main wheels fi rst by holding the nosewheel 
off the ground. Avoid holding too much elevator after 
touchdown to prevent the plane from becoming 
airborne again. Gently steer with the rudder until the 
plane has slowed. Avoid sharp turns on the ground 
until the plane has slowed enough to prevent scraping 
the wing tips.
NOTICE: When fi nished fl ying, never keep the airplane 
in the sun. Do not store the aircraft in a hot, enclosed area such as a car. Doing 
so can damage the foam. 
Repairs
Thanks to the Z-Foam™ construction of the T-28, repairs to most of the foam 
can be made using virtually any adhesive (hot glue, regular CA (cyanocrylate 
adhesive), epoxy, etc). The horizontal tail is not made of the same material, so 
use only foam-compatible CA on the horizontal tail.
NOTICE: Use of CA accelerant on your model can damage paint. DO NOT 
handle the model until the accelerant fully dries.
When parts are not repairable, see the Replacement Parts List for ordering by 
item number.
Fly in this area
 (upwind of pilot)
Stand here
600 
feet (182.8 m)
Flying Tips and Repairs
Prefl ight Checklist
Post Flight Checklist
Before Flying Check List
1. 
Charge fl ight battery.
2.  
Install fl ight battery in aircraft (once it has been fully charged).
3. 
Bind aircraft to transmitter.
4. 
Make sure linkages move freely.
5. 
Perform Control Direction Test with transmitter.
Before Flying Check List
6. 
Adjust fl ight controls and transmitter.
7. 
Perform a radio system Range Check.
8. 
Find a safe and open area.
9. 
Plan fl ight for fl ying fi eld conditions.
After Flying Check List
1. 
Disconnect fl ight battery from ESC (Required for Safety and 
battery life).
2. 
Power off transmitter.
3. 
Remove fl ight battery from aircraft.
4. 
Recharge fl ight battery.
After Flying Check List
5.  
Repair or replace all damaged parts.
6. 
Store fl ight battery apart from aircraft and monitor the battery 
charge.
7. 
Make note of fl ight conditions and fl ight plan results, 
planning for future fl ights.
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