Intel i3-2328M FF8062701275100 Data Sheet

Product codes
FF8062701275100
Page of 170
Datasheet, Volume 1
57
Power Management
4.6
Graphics Power Management
4.6.1
Intel
®
 Rapid Memory Power Management (Intel
® 
RMPM) 
(also known as CxSR)
The Intel Rapid Memory Power Management puts rows of memory into self refresh 
mode during C3/C6/C7 to allow the system to remain in the lower power states longer. 
Mobile processors routinely save power during runtime conditions by entering the C3, 
C6, or C7 state. Intel RMPM is an indirect method of power saving that can have a 
significant effect on the system as a whole. 
4.6.2
Intel
®
 Graphics Performance Modulation Technology 
(Intel
® 
GPMT)
Intel Graphics Power Modulation Technology (Intel GPMT) is a method for saving power 
in the graphics adapter while continuing to display and process data in the adapter. This 
method will switch the render frequency and/or render voltage dynamically between 
higher and lower power states supported on the platform based on render engine 
workload. When the system is running in battery mode, and if the end user launches 
applications such as 3D or Video, the graphics software may switch the render 
frequency dynamically between higher and lower power/performance states depending 
on the render engine workload.
In products where Intel
®
 Graphics Dynamic Frequency (also known as Turbo Boost 
Technology) is supported and enabled, the functionality of Intel GPMT will be 
maintained by Intel
®
 Graphics Dynamic Frequency (also known as Turbo Boost 
Technology). 
4.6.3
Graphics Render C-State
Render C-State (RC6) is a technique designed to optimize the average power to the 
graphics render engine during times of idleness of the render engine. Render C-state is 
entered when the graphics render engine, blitter engine and the video engine have no 
workload being currently worked on and no outstanding graphics memory transactions. 
When the idleness condition is met, the Integrated Graphics will program the VR into a 
low voltage state (~0.4 V) through the SVID bus.
Render C-State (RC6) is a technique designed to optimize the average power to the 
graphics render engine during times of idleness of the render engine. Render C-state is 
entered when the graphics render engine, blitter engine and the video engine have no 
workload being currently worked on and no outstanding graphics memory transactions. 
When the idleness condition is met, the Processor Graphics will program the VR into a 
low voltage state (0-~0.4 V) through the SVID bus.