SP Studio Systems SP-12 User Manual

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APPENDIX 
© E-mu Systems, Inc. 1985   
 
Page  93 
Enhanced by The Emulator Archive 2002    www.emulatorarchive.com 
 
 
APPENDIX E: TIPS ON CREATING REALISTIC DRUM PARTS 
 
If you’re a drummer, you probably don’t need to read this. But for those of you who 
are primarily melodic players and are using the SP-12 to augment your recordings or 
live act, read on. 
 
Listen to drum parts by good drummers. Whenever a record comes on, study the 
drum sound. Note how the drummer not only sets a solid base on which the other 
instruments can play, but makes creative use of both notes and spaces. 
 
Keep it simple. Drums are not a melodic instrument, but a rhythmic instrument. 
Often a simple backbeat is more effective than trying to do elaborate series of 
drum rolls. 
 
Beware the three-armed drummer. Remember that a drummer has two feet and 
two hands; therefore, you can’t have a bass drum, high hat, two toms, a snare 
drum, and rim sound occurring at the same time. Make sure that your parts are 
physically consistent with the way people play drums, or they will not sound 
“right”. 
 
Use dynamics creatively. A drum part without dynamics isn’t much of a drum part 
at all. 
 
Work carefully with bass instruments. The bass and drums should lock together 
into a cohesive sound. If the bass player syncopates in a particular way, try to 
match that with the drums.