Activision 47875832695 User Manual

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RANGE
MEDIUM
FIRING RATE
FAST
CLIP
30
GOLD PLATED VERSION
YES
COST
300
ATTACHMENTS
HOLO SIGHT, ARO SCOPE, 
SILENCER
FRWL
EQUIPMENT
RANGE:
MEDIUM
FIRING RATE:
MEDIUM
CLIP:
30
GOLD PLATED VERSION:
NO
COST:
500
ATTACHMENTS:
SCOPE, HOLO SIGHT, 
SILENCER
RANGE:
LONG
FIRING RATE:
SLOW
CLIP:
30
GOLD PLATED VERSION:
NO
COST:
300
ATTACHMENTS:
SCOPE, HOLO SIGHT, ARO 
SCOPE, SILENCER
RANGE:
SHORT
FIRING RATE:
VERY FAST
CLIP:
100
GOLD PLATED VERSION:
YES
COST:
8000
ATTACHMENTS:
HOLO SIGHT, SILENCER
TND-16
M14
TLD-22
In the single-player game you are allowed to carry up to two primary weapons and a secondary weapon. Multiplayer 
matches normally give you slots for a single primary weapon and one secondary weapon. The following list provides the 
primary weapons’ stats. This includes assault rifl es, sniper rifl es, machine guns, and shotguns.
Certain multiplayer modes allow you to customize your equipment. In this case, you spend credits accrued from play to 
buy various weapons and their attachments. Some weapons have gold-plated versions that are available for purchase 
once you own the standard variant. This option is also listed in the following section.
The FRWL is a favorite of 
mercenaries in poorer parts 
of the world. It’s a durable 
weapon with an average 
mix of stats. You can use the 
FRWL at almost any range; it 
has a decent clip, infl icts fair 
damage, and is essentially 
without drawbacks.
The only problem with 
the weapon is that it’s not 
especially grand in any way. Many rifl es offer greater range, and there are higher-
damage weapons for close range. This is a middle-of-the-road weapon, and as such 
can be outclassed quite easily by more specialized but perhaps less well-rounded 
equipment.
Here’s best advice of all: don’t go to short range against a shotgun or submachine 
gun, and don’t snipe it out against a sniper rifl e. Outfl ank the snipers and outdistance 
the short-range gunners. That’s how you win with 
this weapon.
RANGE:
LONG
FIRING RATE:
FAST
CLIP:
30
GOLD PLATED VERSION:
NO
COST:
1200
ATTACHMENTS:
SCOPE (DEFAULT), SILENCER
A3 RAKER
This is a very fun weapon 
choice. The Raker lists as 
a long-range assault rifl e, 
which it certainly is. But 
the weapon can be used in 
a variety of roles that aren’t 
always available for assault 
rifl es. The Raker can quite 
passably snipe. It won’t 
reach the ranges of the full-
on sniper rifl es, but it’s close 
enough to play ball.
Then, when you switch the baby over to full auto, it can defend you at medium 
range with the best of them. Fair damage and an optional silencer leave it perfectly 
serviceable there.
Players that can toggle their weapon options quickly and shift gears between sniping 
and traditional fi ghting are well advised to get this.
RANGE:
SHORT
FIRING RATE:
FAST
CLIP:
30
GOLD PLATED VERSION:
YES
COST:
1200
ATTACHMENTS:
ARO SCOPE, SILENCER
SAF 9MM
The SAF is a modest offering. 
Like many of the smaller 
weapons, you aren’t meant 
to use it in a drag-down 
fi ght. This weapon is better 
suited to charging through 
corridors. It’s fast to aim and 
fast to take out targets that 
aren’t far apart.
You use this weapon early 
on in the primary game, 
so most multiplayer types become quite familiar with it. That’s a perk because the 
weapon is comfortable.
The TND-16 is a competitor 
to the FRWL. You can get 
more accuracy out of the 
TND, and it has slower fi re. 
That’s not really a downside. 
It’s easier to set up this 
weapon for proper burst and 
kill ambushes, while the 
FRWL has a tendency to eat 
your ammo and leave you 
reloading rather often.
Cool-headed folks who 
prefer a burst-fi re weapon to a raging automatic are better suited to the TND.
Speaking of cool heads, the 
M14 is a great pairing for 
such players. At long and 
medium range, this weapon 
has wonderful accuracy. 
Throw a scope on it and 
you’ve got a sniper’s weapon. 
Use an ARO scope instead, 
and you’ll bring down people 
well at medium range.
M14s hold territory well. 
People who’ve found their 
cover can intercept targets 
with ease. You won’t easily 
leap over obstacles and clear a tight room with one, but that isn’t the point. Select a 
fast-fi ring secondary weapon to cover that eventuality, and you’re good to go.
The TLD-22 is a mean 
submachine gun. Its greatly 
expanded clip size allows 
the user to suppress and 
eliminate entire groups if they 
aren’t prepared. Multiplayer 
agents should match this with 
Silent Footsteps and ambush-
oriented fi ghting techniques. 
Hide in quieter parts of the 
map and wait for people to 
engage each other. Let them 
focus on other parts of the 
team, then charge in for the 
slaughter.
It’s a mean weapon—and a lot of fun. It’s also quite expensive. Get the gold-plated 
version if you want to show you really mean business.
Primary Weapons
14
14
03_007 Quantum EQUIPMENT.indd   14
10/20/08   6:41:10 PM