Activision 47875832695 User Manual

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RANGE:
SHORT
FIRING RATE:
FAST
CLIP:
30
GOLD PLATED VERSION:
NO
COST:
FREE
ATTACHMENTS:
SILENCER
RANGE:
MEDIUM
FIRING RATE:
FAST
CLIP:
75
GOLD PLATED VERSION:
YES (SWEEEEET)
COST:
4000
ATTACHMENTS:
HOLO SIGHT, SILENCER
RANGE:
MEDIUM
FIRING RATE:
FAST
CLIP:
30
GOLD PLATED VERSION:
NO
COST:
800
ATTACHMENTS:
SCOPE, HOLO SIGHT, ARO 
SCOPE, SILENCER
RANGE:
LONG
FIRING RATE:
SLOW
CLIP:
6
GOLD PLATED VERSION:
YES
COST:
800
ATTACHMENTS:
HIGH QUALITY SCOPE 
(DEFAULT), SILENCER
RANGE:
VERY LONG
FIRING RATE:
SLOW
CLIP:
10
GOLD PLATED VERSION:
NO
COST:
FREE
ATTACHMENTS:
HIGH QUALITY SCOPE 
(DEFAULT), SILENCER
RANGE:
SHORT
FIRING RATE:
VERY SLOW
CLIP:
8
GOLD PLATED VERSION:
YES
COST:
FREE
ATTACHMENTS:
HOLO SIGHT
RANGE:
LONG
FIRING RATE:
MEDIUM
CLIP:
20
GOLD PLATED VERSION:
NO
COST:
800
ATTACHMENTS:
SCOPE, ARO SCOPE, 
SILENCER
RANGE:
SHORT
FIRING RATE:
SLOW
CLIP:
10
GOLD PLATED VERSION:
NO
COST:
4000
ATTACHMENTS:
SILENCER
SAF.45
8-CAT
MK3 LLD
WA 2000
V-TAK 31
HUTCHINSON A3
VKP-08
HUTCHINSON A4
This version of the SAF can’t 
use an ARO scope, sadly. This 
is a poor man’s choice for a 
submachine gun to use while 
you’re saving credits for 
more exotic choices. There’s 
nothing glaringly defi cient 
about the SAF .45; it’s just 
outdone by some of its elders.
The fun thing about the Mk3 
LLD is that it can use any type of 
attachment. Grab the ARO scope 
for even more medium-range 
supremacy. Or get the normal 
scope and be able to mix it up at 
longer range. Or use the silencer 
for some assassination work.
Truth be told, the last option 
isn’t this weapon’s ideal choice. 
There are better tools for the 
quiet run and gun. But still, you 
should be able to manage with 
this baby.
Don’t bring this weapon into 
any small maps. The V-TAK 
31 is for dedicated snipers. 
The weapon can’t compete 
against most opponents at 
medium or short range, but it 
outsnipes the vast majority 
of enemies when you’re at 
maximum range. Even good 
rifl es like the A3 Raker can’t 
zoom in and bring down a 
V-TAK user in time.
This rifl e pulls back from the 
V-TAK’s style of sniping. Use 
a scope with it to dominate 
long range, but you still have 
the option of fi ghting some 
targets at medium distance. 
The VKP features better fi ring 
speed and a much larger 
clip than most long-range 
alternatives.
This weapon is a good 
choice for players who want 
to mix sniping and medium-
range fi ghting in the same 
weapon. The V-TAK and the impressive WA 2000 can’t do that.
For players who are fast at switching weapons or who have taken a gadget to allow 
two primary weapons, it’s better to have a dedicated sniping rifl e and something 
more appropriate for close fi ghting. The Mantis and GF 18 As are good for this. They 
compliment the full-on sniper rifl es well.
The 8-CAT is pure joy to fi re. 
It’s a beautiful weapon with 
the right feel and the right 
sound. Take the Holo Sight 
for it and use this weapon 
to destroy choke points. In 
the single-player game and 
in multiplayer, this weapon 
shows off what a defender 
can do. The 8-CAT punches 
into people with more than 
enough stopping power, 
and its ample clip prevents 
enemies from easily knowing when to counterattack.
Don’t try to reload the 8-CAT as often in multiplayer as you do in the campaign. It’s 
easy to fall into the pattern of reloading between every skirmish, but that isn’t safe 
with this gun. The 8-CAT takes forever to reload, leaving its player exposed for quite 
some time. Be certain that you’re safe before initiating this process.
This is why it’s nice to pair an 8-CAT gunner with a defensive partner who has a 
great burst weapon. A TLD-22 player could watch the 8-CAT person’s back and make 
life truly miserable for everyone on the other team.
The WA 2000 has the smallest 
clip for a weapon of its type, 
but the rifl e doesn’t lack for 
accuracy or damage. This 
weapon is a sidegrade from 
the V-TAK. Dedicated snipers 
should try out both weapons, 
as personal preference is 
likely to be the deciding 
factor between the two.
The Hutchinson is your 
starter shotgun. As with many 
shotguns equipped to fi re 
buckshot, this baby is a short-
range weapon. That said, you 
can also bring down targets at 
medium range if you’ve really 
got your aiming down.
Shotguns are weapons for 
brave agents. You must get in 
close to even stand a chance. 
When you do succeed, it feels 
pretty wonderful to blow 
down enemies. Single shots deliver so much damage that most targets can’t return fi re.
Choose shotguns for specifi c maps. No matter how much you love them, shotguns 
aren’t advisable when there are vantage points for snipers and agents with assault 
rifl es. These weapons are ideal for small maps where cover abounds and sudden 
burst damage is the key to success.
The A4 is costly, but it opens 
a considerable upgrade to 
your shotgun options. The A4 
is fast, gets a couple more 
shots, and is faster to reload 
than its cousin. Once you get 
this you won’t ever go back 
to the Hutchinson A3 unless 
you don’t have any choice. 
Close-quarter battles go very 
well when you’re sporting 
the A4.
15
INTRO
BASIC TRAINING
WALKTHROUGH
MULTIPLAYER
SECRETS
INTERVIEWS
EQUIPMENT
MINISTRY OF INTELLIGENCE 
SECTION 6
HER MAJESTY’S SECRET SERVICE
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10/20/08   6:41:14 PM