games-pc serf city Manual De Usuario

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❖  It is possible to construct two
parallel roads between two flags.
When one of the roads is crowd-
ed, another one can be used to
transport the merchandise. This
solution is not necessary if you
construct several crossover roads,
but it is very important to have a
good network. If certain lanes of
transport are crowded and the
merchandise begins to pile up,
your serfs are intelligent enough
to transport the merchandise on
another, less crowded, road — as
long as it exists! The least effi-
cient type of network is the one
in the shape of a star beginning at
the castle. In this case, all mer-
chandise is transported on one of
the star’s branches and will have
to pass in front of the castle in
order to access another branch.
An efficient network is a “grided”
network that looks like a piece of
graph paper. To simplify things,
construct several connections
between the buildings so that
your city grows more quickly and
with less effort. If you display the
roads on the map in “property”
mode, you clearly see the places
where the “crossover” connec-
tions are missing.
Let’s look at our game again and the
serfs at work:
The fisherman sits on the bank of the
lake and begins fishing. Depending on
the number of fish living in the lake, he
fishes more or less rapidly. He may not
catch anything. Fish are taken to the cas-
tle and stored to later feed the miners.
The farmer spreads his wheat seeds, lets
them grow, and then harvests the wheat
which is then taken to the windmill, the
pig farmer, or stored in the castle.
As soon as the wheat is received, the
miller grinds it and delivers the flour in
sacks to the baker. The baker kneads
the dough and makes bread. 
The pig farmer uses the farmer’s wheat
to feed his pigs, and he will soon be
able to send some of the pigs to the
butcher. The butcher cuts up the meat
and hangs it up for storage.
As you have seen, the farmer provides
the pig farmer and the miller with
wheat. His production may at times be
insufficient and he may not be able to
deliver his wheat to both of them,
even though they are continually
awaiting a new delivery. In this case,
build another farm.
Wait for all the food to be fabricated
before moving to Training Game 4.
20
The Training Games
❖ The second method is by making
bread. The farmer grows the
wheat. When the wheat is
mature, it is harvested and a
transporter takes it to the miller
(in the windmill), who transforms
it into flour. The sacks of flour are
then taken to the baker who uses
them to make bread. Note that
this method requires more
patience, but its return is better.
❖ The third method takes as much
time as the previous method, but
requires less space. The farmer
provides the pig farmer with
wheat, who then uses it to feed his
pigs. When the pigs reproduce,
the farmer removes a pig from his
farm. It is taken to the butcher
who uses it to make meat.
Food is used to feed the miners who
work in the mountains. They strike if
they don’t have anything to eat. Provide
the food that is easiest for you to supply.
T
RANSPORTING
F
OOD AND
C
ONSTRUCTING
R
OADS
Let’s use this occasion to look at some
useful information concerning road
construction. This is not very important
for your current serfdom, but it
becomes crucial when you have built
twenty or more houses.
There is often a lot of circulation in
front of the castle. Later on, when you
have constructed several buildings, you
will have to place them strategically
and build roads in a practical manner.
For example, the transportation of
wheat on a road between the farm and
the mill that passes in front of the castle
is likely to slow down the transportation
of construction materials. Group all
related buildings together and build a
system of roadways that does not pass
in front of the castle. Put a sawmill near
a lumberjack’s hut, for example.
It is also very important to have a good
network of roads. To accomplish this,
take several factors into account. The
construction of an additional small con-
necting road can considerably improve
the transportation of merchandise. The
experience that you acquire after a few
games helps. We will, nonetheless, give
you a few tips: 
❖ Avoid red (steep slope) sections 
of road; it is better to make a
detour by using two other road
sections because the speed with
which the merchandise is trans-
ported on a road always depends
on the 
slowest section of the road.
❖ Do not clog up a flag’s six possi-
ble branches with a road that, for
example, goes halfway around
the flag. You will have a hard
time enlarging your network of
roads. In this case, try to construct
a straighter road.
19
The Training Games