games-pc serf city Manual De Usuario

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This training game allows you to create
four new buildings: the shipmaker’s
shop, the blacksmith’s shop, the tool
maker’s shop and the warehouse. You
learn how to fabricate objects with the
materials that you have extracted in the
preceding section. The blacksmith
makes weapons with iron but he needs
coal. The tool maker makes various
tools from wood and iron that are used
by the other serfs. The ship maker only
needs wood to construct his boats. He
is the least used worker and is general-
ly needed only in worlds containing
large expanses of water.
This time, you can choose a location
without worrying about the richness of
the ground because you already have
the necessary materials stored in your
castle at the beginning of the game.
Choose any location that provides
enough space for several large build-
ings. Construct an iron forge, a shop
for the tool maker, a naval shipyard,
and a warehouse. 
Give wood to the ship maker; he deliv-
ers the first boats as soon as he is done.
The workers can then take these boats
to the banks of the lake and transport
their merchandise on this water way.
This method of transportation is often
quicker than the land routes.
24
The Training Games
gold and the iron ore into iron. As you
don’t immediately need either of these
raw materials for your city, they are
stored in the castle. You are given
some additional information while the
game progresses.
If your network of roads has been poor-
ly constructed, you will see it in this
training game. If the mines produce too
many raw materials, and if you have set
up only one road (which may also be
steep) between the mines and the
foundries, you will have trouble with
the transportation of merchandise.
Build other roads to clear congestion.
The new roads are used instead, and
the merchandise gets to its destination
much more quickly. 
Underground riches are, naturally, limit-
ed. When a deposit starts to run low, the
miner finds fewer raw materials. You
receive a message as soon as a mine has
been stripped of raw materials.
Too many mines can be a problem if
you’re not producing enough food. If
your food stocks are low and you
can’t obtain it quickly enough, demol-
ish the excess mines. A miner who
doesn’t receive food strikes and
begins marching in front of the mine
to show his anger. 
The geologist’s signs disappear with
time. You can, however, ask for a new
inspection at any time to see if there are
any remaining underground riches in
the areas surrounding an existing mine.
If you are not in a hurry to build the
mines, wait until the geologist plants
several signs so that you can be sure to
find a profitable deposit. On the other
hand, if you are playing against other
players or against computer-controlled
opponents, you should construct the
mines as soon as you think a deposit
may exist because each minute counts.
If the program ever denies your request
for a geologist this means that you do
not have any more workers or tools
available. You must wait a few seconds
before asking for another geologist.
To conclude, here is a tip to better place
your flags in the mountains. When 
you place a flag for a geologist, it is
because you plan to construct a mine in
this location later on. If there are under-
ground riches, left-click on the con-
struction help function and choose a
location to build your mine. Next place
the flag next to this location, in the
lower right. Later, you can construct a
mine next to the flag; you won’t need a
new road or a new transporter, and the
mine will be built more rapidly.
23
The Training Games
Shipmaker’s Shop
Blacksmith’s Shop
Tool Maker’s Shop
Training Game 5 – Making Tools and Weapons
Orders: Make at least ten weapons, ten tools, and five boats.
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