games-pc serf city Manual De Usuario

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“full/minimum” settings, all knights
leave the building to attack the enemy,
except one. Of course, this means that
your building is poorly guarded. You
can use such settings for the buildings
located in the inner-serfdom if you have
knights available.
Try not to use settings that could be
detrimental. If you don’t have all the
knights you need, your guard huts, etc.
are emptied sooner or later. To change
these settings, left-click on the + and -
signs. The upper setting (ideal number
of knights) logically cannot be smaller
than the following one (number of
remaining knights). Change the second
setting. Remember: It is very important
to 
immediately change these parame-
ters. If you change the occupation rate
setting from “full” to “minimum” in the
garrisons located on the front-line, all
your knights will leave, except one.
Think first, and click later.
When your knights leave their homes to
attack the enemy, they are immediately
replaced by new knights from the ware-
houses or main castle, as long as more
knights are available.
The second knight menu
allows you to change several
other parameters. Left-click on
the lower central icon. The “knights’
rate” appears in the upper left corner of
the screen. The default rate is 30%, 
which you can modify as you like. This
rate shows the number of serfs that can
become knights, provided that you
have enough swords and shields. If you
choose a medium setting (bar in the
middle), half of your serfs become
knights. If you set the bar all the way to
the left, you do not receive any knights.
The lower icons allow you to
recruit unemployed workers
to form new knights. The
number of serfs available for recruiting
is displayed to the right. This number
depends mostly on the number of
weapons available in your warehouses.
You also need enough unemployed
serfs, of course.
Another icon allows you to choose the
knights who attack the enemy. With the
default settings, the weaker knights
attack the enemy, while the stronger
ones stay in defense. You can also send
the stronger ones to attack and keep the
weak ones to defend your buildings.
Both options have advantages and
drawbacks. It is usually better to send
the weaker knights in combat and to
maintain a good defense in your forts.
You decide which strategy is best.
40
Rules of Combat
RULES OF COMBAT
The Knight Menus
Two icons in the statistics
menu allow you to modify
various parameters for the
knights. Left-click on the lower left
icon in the menu. A new window
appears with four icons on the left, and
two texts relating to each icon. The left
image shows the castles in various
positions based on their distance from
the frontier:
❖ On the front line: Your guard 
towers, your garrisons, and 
guard huts located right on 
the frontier with the enemy 
are indicated by a thick 
black cross on their flag.
❖ On second line: The guard 
towers, etc. located behind 
the front are indicated by a 
normal black cross on their flag.
❖ On third line: The guard towers,
etc. located far from the frontier
are not immediately threatened.
Their flag bears a black stripe.
❖ Within the inner-serfdom: The
enemy is not visible, and the
guard tower’s, etc. flag is white. 
In each case, you decide how many
knights are placed in these buildings
(garrisons, watchtowers, and guard
huts). The optimal occupation rate is
indicated next to the four images. The
buildings located on the front line
should be full, the ones on the second
line should be well occupied, the ones
on the third line moderately full, and
the garrisons deep in the inner-serfdom
should be nearly empty. Thus, your bor-
ders are optimally protected.
The second word shows the minimum
amount of troops to be left behind,
should you decide to use knights to
attack the enemy: “good” for the front
line, “average” for behind the front,
“weak” for the third line, and “mini-
mum” for the inner-serfdom. Here are
some examples: if you read “full/good,”
this means that all buildings must be
occupied to the maximum and if your
troops attack the enemy, you only send
out a few knights, keeping enough of
them inside to maintain a “good” occu-
pation rate. If you choose “full/full,” the
knights occupy the buildings equally,
and none of them leave for an attack.
Your front-line will thus be protected to
the maximum. But in this case, the
knights remaining in remote buildings
need more time to get to the front-line,
as the road to travel is longer. With 
39
Rules of Combat