games-pocket-pc blitzkrieg-war in europe Manual De Usuario
Choosing scenario
to play
to play
Highlight a scenario and tap “Play
scenario” to continue.
Scenario briefing
On the briefing screen you can tap
“Play” to continue or “Back” to go
back and choose another scenario.
“Play” to continue or “Back” to go
back and choose another scenario.
The briefing screen displays mission
objectives for every player as well as
game length in turns. This is the place
where you choose if you wish to play
as Axis, Allies or Soviets. The
“Historical Info” button displays
information on historical background
of the scenario you are going to play.
objectives for every player as well as
game length in turns. This is the place
where you choose if you wish to play
as Axis, Allies or Soviets. The
“Historical Info” button displays
information on historical background
of the scenario you are going to play.
Playing the game
Now, you will see the main game
screen
screen
If you own a Pocket PC device with
VGA screen, the game screen will be
in 640 x 480 pixels.
Meaning of hex colors:
Green
– neutral hexes you cannot
enter
Brown
– hexes under Axis control
Blue
– hexes under Allies control
Red
– hexes under Soviet control
Moving the map
You can move the map by using
sliders located next to the map’s
window.
Use this toolbar icon to jump to the
next unit with available movement
points.
sliders located next to the map’s
window.
Use this toolbar icon to jump to the
next unit with available movement
points.
Units
When you tap a unit you will see the
following information:
Rng: attack range, usually 1, it can be
more than 1 for units that can attack
from distance such as air units.
Mov: available movement points
(attacking uses 2 movement points as
opposite to normal movement).
Str: unit’s strength.
Sup: unit’s supply. Every attack or
defense uses 1 supply point. In the
end of each turn unit’s supply is
calculated. If there is a path from the
unit to a city under player’s control
the unit will be resupplied (for
instance, if you are playing Allies, if
a path of blue hexes or blue hexes
and Allied units exists between your
unit and a city under your control ,
the unit can be re-supplied). Keeping
your units supplied is important
because units with supply of 1 or less
can be overrun very easily. Units
with supply = 0 loose 10% of their
strength every turn they are not
supplied.
Exceptions are naval units – they get
30 supply points when they finish the
turn in a friendly port.
Exp: unit’s experience (values 0-2).
Experience changes unit’s strength
from -10% (Exp=0) to +10% (Exp=
2)
Mor: unit’s morale (values are 0-2).
Morale influences unit’s strength in a
similar way as experience.
Def: special defense bonus. Each
unit gets defense bonus if:
(attacking uses 2 movement points as
opposite to normal movement).
Str: unit’s strength.
Sup: unit’s supply. Every attack or
defense uses 1 supply point. In the
end of each turn unit’s supply is
calculated. If there is a path from the
unit to a city under player’s control
the unit will be resupplied (for
instance, if you are playing Allies, if
a path of blue hexes or blue hexes
and Allied units exists between your
unit and a city under your control ,
the unit can be re-supplied). Keeping
your units supplied is important
because units with supply of 1 or less
can be overrun very easily. Units
with supply = 0 loose 10% of their
strength every turn they are not
supplied.
Exceptions are naval units – they get
30 supply points when they finish the
turn in a friendly port.
Exp: unit’s experience (values 0-2).
Experience changes unit’s strength
from -10% (Exp=0) to +10% (Exp=
2)
Mor: unit’s morale (values are 0-2).
Morale influences unit’s strength in a
similar way as experience.
Def: special defense bonus. Each
unit gets defense bonus if:
a river passes through unit’s hex
there are mountains
there is a fortification icon
the unit is located on its own
there are mountains
there is a fortification icon
the unit is located on its own
territory
Moving units
Tap a unit to see unit’s details. The
unit’s icon will be highlighted with a
red outline. Now tap twice an empty
destination hex. If a path between
unit’s hex and the target hex exist
your unit will move as close to the
target as unit’s movement points
allow. Your units cannot enter
neutral hexes (green).
Units located in adjacent hexes can
swap their positions. Tap twice the
first unit. Choose “Swap Positions”
from the popup list. Then tap an
unit’s icon will be highlighted with a
red outline. Now tap twice an empty
destination hex. If a path between
unit’s hex and the target hex exist
your unit will move as close to the
target as unit’s movement points
allow. Your units cannot enter
neutral hexes (green).
Units located in adjacent hexes can
swap their positions. Tap twice the
first unit. Choose “Swap Positions”
from the popup list. Then tap an