games-pocket-pc blitzkrieg-war in europe Manual De Usuario
adjacent unit. If units have spare
movement points and are supplied
(supply > 0) you will be asked for
confirmation of position swapping.
Artillery units, rockets and battleships
attack from distance. To attack a unit,
tap your artillery unit then tap twice
an enemy unit. If the enemy is within
range it will be fired at.
movement points and are supplied
(supply > 0) you will be asked for
confirmation of position swapping.
Artillery units, rockets and battleships
attack from distance. To attack a unit,
tap your artillery unit then tap twice
an enemy unit. If the enemy is within
range it will be fired at.
Air Units
You can move them by taping twice
the destination hex. If you tap twice
an enemy unit, it will be attacked by
your air unit.
If a naval unit with 8 hexes range is
attacked by enemy aircraft, the
nearest
the destination hex. If you tap twice
an enemy unit, it will be attacked by
your air unit.
If a naval unit with 8 hexes range is
attacked by enemy aircraft, the
nearest
air
unit
will
provide
protection for friendly units.
When a ground unit is attacked by
enemy aircraft, its defense strength is
increased by a nearby anti-aircraft
unit’s defense points (within AA
unit’s attack range).
When a ground unit is attacked by
enemy aircraft, its defense strength is
increased by a nearby anti-aircraft
unit’s defense points (within AA
unit’s attack range).
Naval Units
Naval units can attack ground units
located in the adjacent hex.
located in the adjacent hex.
Cities
Cities are important in the game
because they are the source of victory
points as well as production points.
Victory points make you win or loose
the game.
Production points allow you to
purchase new units or reinforce units
that suffered losses in previous turns.
because they are the source of victory
points as well as production points.
Victory points make you win or loose
the game.
Production points allow you to
purchase new units or reinforce units
that suffered losses in previous turns.
Tap a city to see its name, production
and victory points. Cities supply
friendly units that are located within
10 hexes radius.
The toolbar
From left to right
Rotate Clockwise /
Rotate Counterclockwise –
See description later in the “Menus”
section
Reinforce unit to full strength
Toggle between units/terrain view
Jump to Next Unit – highlights next
unit that has unused movement points
and can move. This is useful when
there are many units to command and
you don’t want to miss any unit.
End turn – tap this when you want to
finish your turn and let AI play its
turn.
Rotate Clockwise /
Rotate Counterclockwise –
See description later in the “Menus”
section
Reinforce unit to full strength
Toggle between units/terrain view
Jump to Next Unit – highlights next
unit that has unused movement points
and can move. This is useful when
there are many units to command and
you don’t want to miss any unit.
End turn – tap this when you want to
finish your turn and let AI play its
turn.
The menus
Save Game - saves the game’s state.
Currently, there is only one slot for
saved games.
Hide/show units - shows or hides
units from the map.
Map Zoom In/Out – this changes the
scale of the map.
Purchase New Unit – a dialog
window pops up which allows you to
purchase new units. Sometimes, you
are unable to purchase all units. For
instance, V1/V2 rockets are reserved
to the Germans, and only in a few
scenarios.
Reinforce All Units – if you have
enough production points you can
automatically reinforce all units. If
there are units that occupy victory
locations, it is recommended to
reinforce them one by one before
using this command because it
reinforces as many units as production
points allow without taking into
consideration that certain areas are of
higher value.
Turn Summary – displays turn
statistics such as: the number of units
available to each player, the number of
units lost in the previous turn,
available production points, victory
points of each players as well as the
number of victory points each player
must achieve to win the scenario.
Play Another Scenario – you can
close the current game and go back
to the main screen. You will be
asked whether you wish to save the
game (a game previously saved will
be discarded).
Disband Unit – you will be asked if
you really wish to destroy the
selected unit.
available production points, victory
points of each players as well as the
number of victory points each player
must achieve to win the scenario.
Play Another Scenario – you can
close the current game and go back
to the main screen. You will be
asked whether you wish to save the
game (a game previously saved will
be discarded).
Disband Unit – you will be asked if
you really wish to destroy the
selected unit.
Giving orders to units
Embark/Disembark Unit – units
located in a port can be moves across
sea. Move your unit to a port, then
tap “Embark/Disembark Unit” to
disembark. Units can disembark on
“Landing Zone” marked hexes as
well.
Reinforce Unit – this command
allows you to reinforce the active
unit.
Rename Unit – you can enter a new
name for your unit.
Unit Info – shows attributes of unit’s
type such as attack or defense
strength as well as attack range and
unit’s cost.
Rotate Clockwise /
Rotate Counterclockwise –
Each unit (there are exceptions such
as air units) has a direction it faces. If
the unit is being attacked from
behind
it
gets
-30%
defense
penalties.
Use this command in preparation for
enemy attacks. Attacking units