Prima Games Disney Epic Mickey 9780307470850 Manual De Usuario

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PRIMA Offi cial Game Guide
primagames.com
Each 3D level comes with a map 
labeling important points of interest, 
where to use Paint and Thinner, hidden 
pins and extra content, projector screen 
locations, and more. The map also 
numbers the most logical route through 
the level; follow the numbers and read 
the corresponding text and screens for 
strategies on how to overcome each 
obstacle. A “Things to Do” scroll at 
the beginning of each walkthrough 
quickly outlines your main tasks on 
the level. We also begin each section 
with a list of available quests in that 
area. Because many quests can be 
performed in any order you choose, 
we always list them alphabetically. 
Sidebars draw your attention to key 
elements of the level, such as Junction 
Points, enemies, bosses, gremlins, pins, 
extra content, and optional quests. If you read an entire walkthrough section, you should have no trouble fi nding everything 
in the level, from the fastest path to the exit projector screen to the craziest hidden item.
How to Use the Walkthroughs
16
PRIMA Offi cial Game Guide
primagames.com
Dark Beauty Castle – The M
ad Doctor’s Lab
17
The Mad Doctor’s Lab
1
2
3
4
5
6
Level Overview
After being sucked into the Wasteland 
by a strange ink monster, you awake 
shackled to a circular operation table. 
A Mad Doctor pulls various levers 
on a nearby control panel and arms 
a giant robotic contraption hovering 
over you with weapons like scissors, 
chain saw, and a plunger to pluck 
out your heart. With the help of a 
mischievous rabbit and teleporting 
gremlin, you manage to break free 
of your bonds and survive for now, 
but can you disable the Mad Doctor’s 
menacing machine?
You stand nose to corkscrew with the 
Mad Doctor’s Machine when you 
begin the game. Move right away; 
the Machine has a long reach and 
will either knock you off the upper 
balconies, which causes one health 
pip loss when you hit the ground 
below, or damage you directly for one 
health pip with its sharp blades. The 
gremlin Gus shouts encouragement 
1
and gives you hints on how to defeat 
the contraption, so heed his advice.
Things to Do
•  Disable the fi rst control panel
•  Disable the second control panel
•  Search the area for power-ups
•  Visit the secret treasure room
•  Rendezvous with Gus at the exit
Dark Beauty Castle Quests
•  Escape Dark Beauty Castle
Find a way out of Dark Beauty Castle. Gus 
guides you and shares his knowledge along 
the way.
•  Return Home
Find out how to escape Wasteland. Oswald 
the Lucky Rabbit was involved in your arrival 
here. Perhaps he knows how you can get 
home.
•  Rescue All Gremlins
Rescue all of the trapped gremlins in 
Wasteland. Forces loyal to the Mad Doctor 
have been caging troublesome gremlins 
wherever they fi nd them.
Head right and stop behind the fi re 
receptacle at the foot of the stairs. 
The Machine’s red eye scans for you, 
but can’t locate you behind this cover 
spot. When the Machine looks away, 
sprint up the stairs to the fi rst control 
panel.
2
Gus explains how to defeat the Mad 
Doctor’s Machine. Stand next to the 
fi rst control panel and perform two 
spin moves. Part of the Machine 
explodes, but it’s not fi nished yet. Gus 
teleports to the next control panel on 
the far side of the chamber and draws 
the Machine’s attention while showing 
you the next target.
3
Take a running leap and vault over to 
the next stone platform as you circle 
the upper level. Keep at a dead run 
or else the Machine will catch up with 
even your fl eet feet. When you reach 
the wooden section, jump over the last 
gap (where the Machine smashed at 
Gus earlier) and land near Gus and 
the second control panel.
TIP
If you fall off the upper level, it’s 
not a big deal. You’ll likely take a 
point of damage from the fall, but 
you can run back to the starting 
area and follow the steps back up 
to the fi rst control panel and then 
across the platforms to the second 
control panel.
Spin twice in front of the second 
control panel to disable the Mad 
Doctor’s Machine. It sparks, quivers, 
and then hangs dead. You now can 
explore the chamber without being 
attacked.
When the Mad Doctor’s Machine 
grinds to a halt, a secret door opens 
on the lower area. Check out the 
secret room (map location 5) before 
speaking with Gus again at the exit 
doors (map location 6).
Gremlin Gus
Confused and scared in Dark Beauty Castle, 
you’re lucky you have a friend in Gus the 
Gremlin when you fi rst arrive in Wasteland. 
Gus serves as your companion and guide, 
always ready with helpful knowledge about 
friends and foes, places and things, and even 
gameplay tutorials. Even if you can’t see 
Gus, he’s always nearby and will speak up 
whenever he has something constructive to 
offer.
4
Retrace your steps and smash apart 
any resources with your spin move. 
Chests, barrels, banners, suits of 
armor, and miscellaneous machinery 
parts all contain power-ups. If you’re 
low on health pips, a resource will 
likely hold a health power-up (pink 
Mickey ears). If you need Paint or 
Thinner, the resource will probably 
contain some of that as well. If you’re 
full on everything, the resource will spit 
out a red e-ticket, or, if you’re lucky, 
several e-tickets. Special white e-tickets 
reward you with 10 e-tickets.
Legend
Waypoint
Projector (in)
Projector (Out)
#
Extra 
Content
Collectible 
Pin
Gremlin
Point of 
Interest
Direction
Use Paint
Use Thinner
Epic_Mickey_CH03.indd   16-17
11/5/10   12:58 PM
98
PRIMA Offi cial Game Guide
primagames.com
Mick
eyjunk M
ountain – Oh, What a Night
99
There are two cannons ahead. Wait until the 
fi rst one fi res, hop up on the ledge, and jump 
atop the fi rst cannon’s barrel.
Skip over the broken wall, and jump over the 
barbed wire to the downed tank on the far 
side. If you hit barbed wire, it bounces you 
back and removes one health pip.
Wait for the second cannon to fi re, then leap 
over the barrel to avoid a cannonball to the 
gut. You can pick up a health power-up above 
the broken wall behind the twin cannons.
Stand on the downed tank and wait for the 
overhead plane to drop its bomb into the 
crater just past the tank. Double-jump up to 
snatch the next e-ticket and carry on.
From the friendly tank, leap over the next 
barbed wire fence, then double-jump up 
on the broken wall. Jump to reach a health 
power-up or slide down to grab an e-ticket as 
you land behind the next cannon.
Hop up on the tread of the next friendly tank. 
Wait a few seconds and it drives forward. 
Vault over the cannon after it fi res and drop 
down into the lower trench.
After the cannon fi res, double-jump over the 
barrel and land behind it.
Double-jump out of the trench and land in 
front of the next cannon. 
You’ve now reached the dead tree with the 
fi lm reel fl oating above the left branch. The 
tree’s right branch holds a machine gunner. 
Wait for the bullets to rain down and then run 
behind them as they spray to the right.
Approach the fi nal cannon. Perform a spin 
move to lower the barrel and point it at the 
nearby building.
The exit projector is hidden inside the 
building. The lowered cannon blasts through 
the wall and opens the area.
You’ve made it to the end and completed the 
Ace of Spade’s second challenge.
Leap off the cannon barrel and pull the 
skyward e-tickets toward you as you drop into 
the building.
Oh, What a Knight
You appear on a road leading to a medieval 
castle. Crocodiles protect the moat outside 
the walls, while mechanical guards patrol the 
castle. It’s up to you to face the castle’s mighty 
knight and rescue the damsel in distress.
The moat is fi lled with crocodiles that dive 
under the water at regular intervals. Wait 
for the fi rst crocodile to burst through the 
water’s surface, and stay away from its 
snapping jaws.
Move to the right and double-jump over the 
donkey. Grab the e-ticket, and land near the 
edge of the moat.
When the fi rst crocodile settles on the water, jump 
across and land on its head. Hop across the three 
crocodiles before they dive back down, and grab 
the e-tickets on the way to the castle.
Stop moving when the door begins to shake. 
Wait for the lion to pop out from behind the 
door, and jump on its head. Double-jump up 
to the left and land by the lever.
Enter the castle and double-jump over the 
guard to the right. Be sure to avoid the tip of 
the guard’s sword. When you land, slowly 
approach the door to the right.
Spin move near the lever to lower the 
drawbridge. Grab the health power-up if you’ve 
suffered any damage. Collect the e-tickets on 
the drawbridge and return to the lever.
Hop over the guard and continue through the 
hole in the wall.
Face the guard to the right. Wait for the 
guard to march away, then jump across the 
gap.
Epic_Mickey_CH06b.indd   98-99
10/18/10   8:43 PM
For 2D levels, it’s much easier. The 
2D levels look like fi lm reel–themed 
pages and show you the step-by-step 
progression through the level. Each 
screenshot captures an important 
action on the level, and the caption 
below explains what to do. Follow the 
screenshots and captions to collect 
every e-ticket and the important fi lm 
reel on your way toward the projector 
screen exit.
TABLE OF CONTENTS
THE BASICS
ENTERING WASTELAND
Wasteland and Its Worlds
Critical Path and Side Quests
Junction Points
Maximizing Your Resources
Collecting Extras
Playthroughs
How to Use the Walkthroughs
DARK BEAUTY CASTLE
GREMLIN VILLAGE
MEAN STREET AND OSTOWN
MICKEYJUNK MOUNTAIN
TOMORROW CITY
PIRATES OF THE WASTELAND
LONESOME MANOR
BEATING THE BLOT
APPENDIX