Galil DMC-1700 Manual De Usuario
DMC-1700/1800
Appendices • 209
976 3D0
x x x
980 3D4
x x
984 3D8
x x
988 3DC
x
992 3E0
x x x
996 3E4
x x
1000 3E8
x x
1004 3EC
x
1008 3F0
x x
1012 3F4
x
1016 3F8
x
1020 3FC
Plug and Play Addresses
Controllers that still have the Plug and Play option (DMC-1710/1740 Rev. E and earlier, DMC-1750/1780 Rev. C
and earlier) have the option of addressing the controllers either manually or through the Plug and Play utilities.
and earlier) have the option of addressing the controllers either manually or through the Plug and Play utilities.
Communications Jumpers:
For DOS, Windows 3.1 and Windows NT, install the “STD ISA” jumper, JP7. This jumper bypasses Plug-and-
Play. In this environment the jumper, JP9, is used to select the IRQ and the jumper, JP8, is used to select the
address. Address selection as described below:
Play. In this environment the jumper, JP9, is used to select the IRQ and the jumper, JP8, is used to select the
address. Address selection as described below:
Step A. Place jumper on JP7, marked “STD ISA”
Step B. If an interrupt is required, use JP9 to select the appropriate IRQ setting.
Step C. Place jumpers on JP8 for the Address selection. There are 16 addresses to choose
from. A ”0” designates a jumper in that position, a ”1” indicates the absence of a jumper.
Address 9 is always a “1”, Address 2, 6, and 7 area always a ”0”.
Address 9 is always a “1”, Address 2, 6, and 7 area always a ”0”.
A8 A5 A4 A3 BASE
ADDRESS COMMENTS/POSSIBLE
CONFLICTS
1
1
1
1
338hex 824dec
RECOMMENDED - NO JUMPERS
1 1 1 0 330hex
816dec RECOMMENDED
1
1
0
1
328hex 808dec
Hard Disk (XT)
1
1
0
0
320hex 800dec
Hard Disk (XT)
1
0
1
1
318hex 792dec
Prototype Card
1
0
1
0
310hex 784dec
Prototype Card
1
0
0
1
308hex 776dec
Prototype Card
1
0
0
0
300hex 768dec
Prototype Card
0
1
1
1
238hex 568dec
Bus Mouse
0 1 1 0 230hex
560dec
0 1 0 1 228hex
552dec
0 1 0 0 220hex
544dec
0
0
1
1
218hex 536dec
Expansion Unit (XT)
0
0
1
0
210hex 528dec
Expansion Unit (XT)
0 0 0 1 208hex
520dec Game/Control
0 0 0 0 200hex
512dec Game/Control
Note: If the standard interface is used, only DMA channel 1 will be available.