Akai mpc3000 Manuel D’Utilisation
Page 145
Chapter 7: The MIXER/EFFECTS Key
Effects Generator
The MPC3000 contains an internal effects generator capable of a
number of delay effects. To access the settings of the effects genera-
tor, select option 5 from the MIXER/EFFECTS menu screen. The
following screen will appear:
number of delay effects. To access the settings of the effects genera-
tor, select option 5 from the MIXER/EFFECTS menu screen. The
following screen will appear:
============ Effects (Delay) ===========
Vol: Pan: Time: Fdbk:
Delay 1= 100 50L 1486 100
Delay 2= 0 C 1486 100
Delay 3= 0 C 1486 100
Vol: Pan: Time: Fdbk:
Delay 1= 100 50L 1486 100
Delay 2= 0 C 1486 100
Delay 3= 0 C 1486 100
========================================
(FX=ON )
(FX=ON )
There are three separate delays. Each has the following fields:
• The
Vol
(Volume) field:
This field sets the volume level to the stereo mix, simulating the
effects return level on a hardware mixing console.
effects return level on a hardware mixing console.
• The
Pan
field:
This field sets the pan position within the stereo mix.
• The
Time
field:
This field sets the delay time, from 1 to 1486 milliseconds.
• The
Fdbk
(feedback) field:
This sets the amount of delayed signal fed back into the delay input.
The range is from 0 to 100%.
The range is from 0 to 100%.
COMMENT: The feedback level of each delay is independent
of the volume level. This means that if at least one
of the volume level. This means that if at least one
Volume
field is set above 0, then all of the
Feedback
fields will
produce feedback if set above 0.
COMMENT: Since all three delays use the same delay
memory, the feedback of one delay will include the feedback
of the others and will therefore add together. For this reason,
be sure that the sum of the three
memory, the feedback of one delay will include the feedback
of the others and will therefore add together. For this reason,
be sure that the sum of the three
Feedback
fields does not
exceed 100% or infinite feedback will occur.
COMMENT: The values used in this screen are normally
taken from the active program. Because of this, whenever the
active program is changed, the newly selected program’s
effects settings will immediately become active. However, it is
also possible to use effects data from the active sequence so
that each newly selected sequence will have its own custom
taken from the active program. Because of this, whenever the
active program is changed, the newly selected program’s
effects settings will immediately become active. However, it is
also possible to use effects data from the active sequence so
that each newly selected sequence will have its own custom