Conitec 3d gamestudio-a4 Manuel
A4 Programmer’s Manual © Conitec 2000 9
Angle - texture rotation angle, in degree
X_scale - size of a pixel in x-direction (pixels per quant)
Y_scale - size of a pixel in y-direction (pixels per quant)
flags - render mode flags for the texture.
ambient - brightness value in percent
albedo - albedo/fog value in percent
Map Properties
The following structure contains the global level or map properties:
Angle - texture rotation angle, in degree
X_scale - size of a pixel in x-direction (pixels per quant)
Y_scale - size of a pixel in y-direction (pixels per quant)
flags - render mode flags for the texture.
ambient - brightness value in percent
albedo - albedo/fog value in percent
Map Properties
The following structure contains the global level or map properties:
level 0 {
<block.$$w> - interim WAD
<Palette.raw>
- palette
30
-
nexus
0.000
-
azimuth
60.000
-
elevation
<test.wdl>
-
script
100 100 100 - fog 1
0 0 100 -
fog
2
100 0 0 -
fog
3
0 0 0
- fog 4
19.6 19.6 19.6 - sun
3.9 3.9 3.9 – ambient
}
WAD – the name of the interim WAD file that contains all textures used in the level.
Palette – the name of the palette file. The .RAW format just consists of 768 bytes r,g,b values for
the 256 colors.
Nexus – the nexus value, used for running and publishing the game.
Azimuth – the horizontal angle of the sun in degrees, counterclockwise beginning with 0 = East.
Elevation – the vertikal angle of the sun in degrees.
Script – the WDL script that runs the game
Fog 1..4 – the four fog colors in RGB percent
Sun – the strength and colour of the sun light in RGB percent
Ambient – the strength and colour of the ambient brightness in RGB percent
(to be continued)
Light and Sound Sources
Entities
Groups
Azimuth – the horizontal angle of the sun in degrees, counterclockwise beginning with 0 = East.
Elevation – the vertikal angle of the sun in degrees.
Script – the WDL script that runs the game
Fog 1..4 – the four fog colors in RGB percent
Sun – the strength and colour of the sun light in RGB percent
Ambient – the strength and colour of the ambient brightness in RGB percent
(to be continued)
Light and Sound Sources
Entities
Groups