games-pc empire earth Manuel D’Utilisation

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Wonders
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Wonder Victory Examples
Consider a “free for all” game in which 2 Wonders are needed for victory.  Player 1 decides
to pursue a Wonder victory.  As soon as Player 1 finishes constructing his second Wonder, a
countdown clock appears, which is visible to all players in the game.  If and when the count-
down clock expires, Player 1 wins.  If, on the other hand, either one of his Wonders is
destroyed by an opponent before the clock expires, then the clock disappears.  Player 1 must
then construct another Wonder in order to bring his total back to 2 and start a new countdown
clock.
Constructing Wonders
Herodotus, the celebrated Historian of Ancient Greece, wrote that the Great Pyramid of
Khufu in Egypt took 20 years to complete.  A permanent workforce of 20,000 laborers (by
modern estimates) cut, moved, and fit together the more than 2.3 million blocks of stone used
in the Great Pyramid.  Projects on so massive a scale required preparation to begin and
resolve to finish.
To construct any one of Empire Earth’s Wonders, your civilisation must first prepare for the
undertaking by advancing to the second playable Epoch in the game.  The Copper Age is the
earliest Epoch in which you can build a Wonder in any game.  No Wonders can be built in the
Prehistoric or Stone Ages because the level of technology available in those Epochs is insuffi-
cient to construct a Wonder.  Wonders can always be built in the Nano Age.
Wonders are large and require a lot of raw material.  Before you can build one, your civilisa-
tion must accumulate the resources necessary for it.  Once you have the resources on hand,
you can assign citizens to carry out the construction.  Wonders are constructed like any other
building, but due to their size and unique design they take longer to complete than other
buildings.  Wonders are not one-of-a-kind, so you can build a Coliseum, for example, even if
there is already one elsewhere on the map.
NOTE: The cost of each Wonder increases in later Epochs.  So for example, a 
Wonder built in the Nano Age is more expensive than the same Wonder built
in the Bronze Age.
NOTE: For the purpose of determining victory, teammates share Wonders.  
However, if you forge a new alliance when you have a Wonder clock running,
the clock will be reset.