games-pc empire earth Manuel D’Utilisation

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Empire Earth
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To place objects on the map:
1.
Select World Player to place objects that belong to the world (and not to a player), such
as trees or other resources.  Or, select Player and choose the player for whom you want
to place objects. 
2.
Select the category of objects you want to place using the buttons at the top left of the
screen.  You can choose: land units, air units (aircraft), water units (ships), structures
(buildings), heroes, and ambient objects (including resources).  The items belonging to
the selected category will appear in the list on the left side of the screen.  Note that all
resources (except animals) must belong to the World Player.
3.
Select the particular type of object you want from the pick list by clicking on it (e.g.,
click on “Knight”).  The Sort buttons determine how the list of objects is sorted:
Alphabetically (“Alpha”), by Epoch, or by Family.
4.
Place the object you selected by left-clicking on the map – you can place as many of that
type of object as you like.  Red means you cannot place the object there – try a different
location.  Right-click to stop placing that object.  (Thereafter, right-clicking on a placed
object will delete it from the map.)  Note that units that do not move (e.g., resources,
buildings) “snap” to the map tiles while units that can move (e.g., Citizens, ships, ani-
mals) can be placed just about anywhere.
Other Unit Controls
Select – You can select units already placed on the map using any of the normal selec-
tion methods (e.g., click on or lasso units).
Delete – Right-click on a placed unit to delete it.  The Delete key on the keyboard also
deletes the selected unit.  To delete multiple units at once, select the units and press
Shift-Delete or use the Bulldozer tool on the Terrain screen.
Moving Units – Double-click on a placed object to “pick it up.” You can then move it to
a new location on the map (click to re-place it).  You can move only one unit at a time.
NOTE: You can change to a different player at any time by selecting a 
different player from the drop-down list.
NOTE: If you are planning to use computer players in your scenario, you must
define where each computer player’s starting position is located.  For each
computer player, the first land unit you place on the map that is not a building (i.e.,
a unit that can move) defines that computer player’s “home base.” Do not use a
ship as that will put the home base in the water.  You can, if you want, set up a trig-
ger to kill that first unit as soon as the scenario starts.  The computer player will
defend its home base and perform most of its initial activity there (assuming it is an
active player).