games-pc majesty Manuel D’Utilisation

Page de 82
Constructing Buildings
The first step in trying to accomplish your quest goals is to start building up your kingdom.
Without Guilds and Temples you cannot recruit the heroes necessary to complete your quest.
Through the construction of support buildings, you can offer these heroes the chance to
better equip and train themselves for the hostile regions of Ardania.
Every quest begins with, at the very least, your Palace on the map. The Palace is your key to
constructing all the other major structures you’ll need. Select it, then click the Buildings
button in the Control window. The list that appears includes all the buildings currently available
for construction. (A toggle button lets you view all the buildings that might become available
throughout the quest.) Those you cannot yet afford to build have their cost listed in red.
To order the construction of a building, select it from the list, then click the Build button. 
(You can also simply double-click the name of the building.) Now, your mouse cursor
represents the outline of the construction site. Drag it over the Main Map to the place you
want to put this building. As you’re moving the cursor around to find a location, a few things
become apparent. First, your potential construction site has a circle around it. This circle
indicates the building’s construction buffer. This buffer area provides extra room beyond the
walls of all buildings, allowing characters to travel between them. Also notice that any buildings
already placed on your map show their buffers—the total area they take up on the map—as a
similar circular highlight.
If the image of your new building is red, this means that you are over an area that is illegal for
construction. Either there is an overlap between an existing building and the construction
buffer of the building you are placing, or there’s overlap between your new building’s buffer
and the dark, hidden map area. Also, some buildings, like Trading Posts, cannot be placed too
close to others (like Marketplaces). Some, like Wizards Towers, must be placed within a certain
range from an existing structure (a Wizards Guild). All of these special placement rules are
explained in the building entries in the Reference section.
If you run into problems placing a building, try moving it to new locations until it’s no longer
red. Note that hills and other terrain objects (such as trees and rocks) do not obstruct the
placement of your building. If there isn’t any available space for you to place the building, 
you can quit trying by right-clicking anywhere. Your heroes will need to explore further to
clear room for the construction.
When you do find a suitable location, click to place the building. Peasants automatically come
to the construction site and start to assemble your chosen structure (or magical energies
carry out the process, if the building is wizard-related). The more workers at the site, the
faster the construction occurs. When you place the construction order, the cost of the building
is immediately deducted from your treasury. 
20