Wiley Mastering Blender 978-0-470-40741-7 Manuel D’Utilisation
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Codes de produits
978-0-470-40741-7
28
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CHAPTER 1
CONTROLLING YOUR ENVIRONMENT
G
OALS
AND
S
UGGESTIONS
Reynish’s paper outlines some key interface goals and some practical suggestions for attaining
these goals. He argues that the interface should be nonmodal, nonlinear, logical, fast, fl exible,
innovative, and simple.
these goals. He argues that the interface should be nonmodal, nonlinear, logical, fast, fl exible,
innovative, and simple.
The practical suggestions are far-reaching. One of the most profound is Reynish’s recommen-
dation for the total removal of the buttons area window as it is currently implemented. Instead,
it would be replaced by a Properties Editor that would enable logical, organized access to all the
properties of any selected object or group of objects. Settings for all Blender datablocks would
be accessible in this area.
it would be replaced by a Properties Editor that would enable logical, organized access to all the
properties of any selected object or group of objects. Settings for all Blender datablocks would
be accessible in this area.
Reynish further advocates a reworking of tool workfl ow. Rather than the highly modal work-
fl ow of tools such as the loop cut or the addition of objects to the scene, in which settings must
be decided upon before fi nalizing the tool action, the recommendation is made to increase the
interactivity of tools, enabling settings to be adjusted after the tool has been used.
be decided upon before fi nalizing the tool action, the recommendation is made to increase the
interactivity of tools, enabling settings to be adjusted after the tool has been used.
Further recommendations include enhanced context sensitivity to rid the interface of unnec-
essary clutter when it is not needed, improved consistency in button and interface widget graph-
ics so that distinct interface component types such as radio buttons and action buttons have a
distinct and intuitively recognizable look, improved feedback for when the user is required to
wait for something, and a preference for vertical layouts for buttons and fi elds for reasons of
visual clarity and effi cient screen real-estate usage.
ics so that distinct interface component types such as radio buttons and action buttons have a
distinct and intuitively recognizable look, improved feedback for when the user is required to
wait for something, and a preference for vertical layouts for buttons and fi elds for reasons of
visual clarity and effi cient screen real-estate usage.
W
HAT
TO
E
XPECT
Reynish’s suggestions will not necessarily be implemented exactly as described in the report.
Furthermore, the timeline for when they will be implemented is not set in stone. The 2.5 event
recode will set the groundwork for making the evolution of the interface possible. Whether the
most signifi cant interface changes will be incorporated in that release or subsequently intro-
duced remains to be seen.
Furthermore, the timeline for when they will be implemented is not set in stone. The 2.5 event
recode will set the groundwork for making the evolution of the interface possible. Whether the
most signifi cant interface changes will be incorporated in that release or subsequently intro-
duced remains to be seen.
Users can expect a more fl exible workfl ow and more sensible and consistent organization of
interface elements. There will likely be a preference for vertical panel confi gurations, rather than
the horizontal panel confi guration that has been the default for Blender’s buttons area in the past.
Eventually, users can expect the buttons area to be radically reworked or phased out entirely.
Overall, the coming interface developments should go a long way to address many of the pet
peeves that plague both new and experienced users of Blender, and help to make Blender an even
more powerful and enjoyable tool to work with. As always, you should bring yourself up to speed
with new developments for each release by studying the offi cial release notes, which you can link
to from the offi cial downloads page at www.blender.org. You can learn more about the focus of the
changes to come in 2.5 at http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Focus.
the horizontal panel confi guration that has been the default for Blender’s buttons area in the past.
Eventually, users can expect the buttons area to be radically reworked or phased out entirely.
Overall, the coming interface developments should go a long way to address many of the pet
peeves that plague both new and experienced users of Blender, and help to make Blender an even
more powerful and enjoyable tool to work with. As always, you should bring yourself up to speed
with new developments for each release by studying the offi cial release notes, which you can link
to from the offi cial downloads page at www.blender.org. You can learn more about the focus of the
changes to come in 2.5 at http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Focus.
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