Wiley Mastering Blender 978-0-470-40741-7 Manuel D’Utilisation

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978-0-470-40741-7
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THE BOTTOM LINE 
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The Developing World
As development on each Blender release intensifi es, the #blendercoders IRC channel and the vari-
ous development-related mailing lists are fi lled with developers communicating their ideas and 
intentions with each other. The 2.5 event recode and the huge task of porting existing Blender 
functionality over to the new base requires a high degree of organization and coordination, as 
does every release. 
The smooth progress of Blender’s development is all the more remarkable considering what a truly 
global project Blender is. According to the open source software resource Ohloh.net, Blender’s regu-
lar committing developers are spread all over the globe—in Europe, North America, South America, 
Oceania, and Africa. If you count script contributions and recent coding that has not made it into 
the offi cial trunk, the area is even wider, with recent code contributions beginning to come from 
Asia as well. 
Some of the stories of Blender development around the world serve as inspiring reminders of the 
power of open source software. The work of Raúl Fernández Hernández (farsthary) on true volu-
metrics for Blender is an excellent example. As a student living in Cuba, Raúl has had limited access 
to many of the resources that people in other parts of the world take for granted. Nevertheless, 
he identifi ed a glaring need in Blender for true volumetric simulations and took advantage of the 
open code to study for himself how to implement his ideas in Blender. Although he lacked regular 
access to an Internet connection and was unable to access the Subversion code repository directly, 
participate in chats, or take part in regular communication with developers, he nevertheless suc-
ceeded in creating an impressive foundation for true volumetrics. He reported about his work 
sporadically in his blog, http://farsthary.wordpress.com/, including some amazing renders 
and animations of convincing fl ame and smoke effects. Although initially carried out with very 
little interaction with others, Raúl’s work quickly began to get attention from the Blender user and 
developer community. After hurricane Gustav devastated his town, leaving him without electricity 
for a week, the community rallied to assist him, and two core Blender developers, Matt Ebb and 
Daniel Genrich, became more actively involved in helping him recode the volumetric simulation 
to be more consistent with existing Blender code. The project is progressing very nicely, as you can 
see from Raúl’s blog, and the exciting new volumetric features will surely be a welcome addition 
to an upcoming offi cial release.
The Bottom Line
Set the options available to you in the User Preferences window.   
   A wide variety of often-
overlooked options are available in the User Preferences window, including settings for View & 
Controls, Edit Methods, and Themes, among others.
Master It   
   Create your own preferred default starting state and save it so that it will be 
active every time you start Blender.
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