Nvidia 6200 256MB PCI-Express 11186 Manuel D’Utilisation

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 CineFX 3.0: The Next Wave of Stunning Visual Effects
 
 
 
 
 
TB-01206-001_v01 
 
5
 
03/26/04 
After displacements are added to the mesh of the model, the dinosaur head reveals
 
ridges, valleys, and detailed textures (Figure 3). The detail reacts to the light source, 
giving a more realistic model, but with little computational cost.  
 
 
Figure 3.  Displacements added to mesh of model in Figure 2.    
 
Vertex Frequency Stream Divider 
CineFX 3.0 lets programmers specify multiple frequencies or offsets for reading 
different types of vertex information, such as animation and displacement 
information. An effect can be efficiently applied to multiple characters or objects, 
providing individuality when models are otherwise identical. Imagine an army of 
soldiers, each with a unique motion as they move down the field of battle. In this 
example, the individual animation parameters can be uniquely applied to each copy, 
making each soldier stand out and look unique.  
This effect can be implemented very efficiently. Programmers can batch animation 
parameters to all the models in the scene, making it practical to deliver complex 
effects throughout an entire scene to achieve stunning visual interest.