Nvidia 6200 256MB PCI-Express 11186 Manuel D’Utilisation
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Codes de produits
11186
CineFX 3.0: The Next Wave of Stunning Visual Effects
TB-01206-001_v01
7
03/26/04
Figures 5 through 7 illustrate the MRT technique used to generate a high dynamic-
range scene. In the first rendering pass, three output buffers are created—a color
map, a normal map, and a depth map. In the second pass, the lighting is calculated
using the normal and depth map combined with lighting terms. Next, the scene is
accurately lit with the color map.
Finally, in the third pass, the superhigh-intensity light values that were outside the 0
to 1 range are brought into the scene. The calculation involves blooming the pixels
around areas of high-intensity pixels. The result of this pass is an incredible glow
effect (Figure 7).
©2004 NVIDIA Corporation
Figure 5. Color buffer (left) and depth buffer (right) of unlit
scene.