Rane Advanced 24-Bit USB 2.0 Interface for Professional DJs SL3 Manuel D’Utilisation
pLayIng muSIc
Click on the
All… icon to show all the tracks
in your library. Use the keyboard shortcut Shift
- Left Arrow to load the highlighted track on to
the left deck, and Shift - Right Arrow to load the
highlighted track onto the right deck.
- Left Arrow to load the highlighted track on to
the left deck, and Shift - Right Arrow to load the
highlighted track onto the right deck.
TiP: You can also load tracks to decks using
the mouse. Click and drag a track from the
track list area on to either deck.
the mouse. Click and drag a track from the
track list area on to either deck.
To start playing a track, simply put the needle on
the record and start the turntable. The track will
start playing as soon as it detects the signal from
the control vinyl (or CD).
In ABS mode, the track will play from the
position dictated by the placement of the
needle on the record. If you place the needle at
the beginning of the record, the track will start
playing from the beginning. You can skip through
the track by picking up the needle and placing
it further into the record, just as with regular
records (This is known as needle dropping).
the record and start the turntable. The track will
start playing as soon as it detects the signal from
the control vinyl (or CD).
In ABS mode, the track will play from the
position dictated by the placement of the
needle on the record. If you place the needle at
the beginning of the record, the track will start
playing from the beginning. You can skip through
the track by picking up the needle and placing
it further into the record, just as with regular
records (This is known as needle dropping).
See
tRack dISpLay
When a track is loaded, the track name, artist
and length are displayed in the track title bar,
and the Virtual Deck shows a solid black line.
If the track has BPM information written in the
tag this will also be displayed.
and length are displayed in the track title bar,
and the Virtual Deck shows a solid black line.
If the track has BPM information written in the
tag this will also be displayed.
See: SeT AUTO-
BPM
pRepaRIng
yOuR FILeS
anaLyzIng FILeS
Before you play your music in Scratch Live, It is
important to first analyze your files.
The analyze files function processes the
songs in your library to detect file corruption,
saves the waveform overview to an ID3 tag*, and
calculates auto-gain and BPM values.
important to first analyze your files.
The analyze files function processes the
songs in your library to detect file corruption,
saves the waveform overview to an ID3 tag*, and
calculates auto-gain and BPM values.
hOW tO anaLyze FILeS
To analyze files start Scratch Live with the
hardware disconnected. On the left side of the
main screen, you will notice a button labeled
“analyze files”. Click this to automatically build
the overviews for all the tracks in your library.
hardware disconnected. On the left side of the
main screen, you will notice a button labeled
“analyze files”. Click this to automatically build
the overviews for all the tracks in your library.
TiP: You can drag and drop individual folders,
crates or files onto this button to force the
building of overviews at any time.
crates or files onto this button to force the
building of overviews at any time.
ABOUT CORRUPT FiLeS
If Scratch Live detects a corrupt file it
will tag it with a corrupt file icon:
It is very important that you delete
ANY corrupt files from your library as they can
cause Scratch Live to crash regardless if you
play the file or not.
will tag it with a corrupt file icon:
It is very important that you delete
ANY corrupt files from your library as they can
cause Scratch Live to crash regardless if you
play the file or not.
SeT AUTO-BPM
If this option is checked while analyzing files,
Scratch Live will calculate the estimated tempos
of your files. If Scratch Live is confident that the
auto-BPM estimate for a file is accurate, it will be
written to an ID3 tag* in the file. The auto-BPM
function will not be applied if the track already
contains BPM information. To re-analyze these
files and use auto-BPM or auto gain on them,
drag them onto the analyze files button. If you
know your files BPM will fall within a certain
range, use the range drop down to avoid double
or half value BPMs being calculated.
Scratch Live will calculate the estimated tempos
of your files. If Scratch Live is confident that the
auto-BPM estimate for a file is accurate, it will be
written to an ID3 tag* in the file. The auto-BPM
function will not be applied if the track already
contains BPM information. To re-analyze these
files and use auto-BPM or auto gain on them,
drag them onto the analyze files button. If you
know your files BPM will fall within a certain
range, use the range drop down to avoid double
or half value BPMs being calculated.
*nOTe: iD3 tags contain data about your
tracks and are saved inside the files
themselves. Genre, track name and artist are
examples of common tag information. See
“editing iD3 tags” on page 21.
tracks and are saved inside the files
themselves. Genre, track name and artist are
examples of common tag information. See
“editing iD3 tags” on page 21.
the OFFLIne pLayeR
The offline player is available when Scratch Live
hardware is not connected, and outputs through
the current default audio device. Load a track to
the offline player by dragging and dropping onto
the deck, or pressing shift+left arrow. If the end
of the loaded track is reached, the next track in
the current playlist is played automatically.
hardware is not connected, and outputs through
the current default audio device. Load a track to
the offline player by dragging and dropping onto
the deck, or pressing shift+left arrow. If the end
of the loaded track is reached, the next track in
the current playlist is played automatically.
The offline player is a useful tool for preparing
crates, auditioning tracks, and setting cue and
loop points.
crates, auditioning tracks, and setting cue and
loop points.
RANE SL 3
FOR
SERATO SCRATCH LIVE •
OPERATOR’S MANUAL
1.9
10