Hasbro 030901693061Ab Manuel D’Utilisation

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01693
061  
Ab
     MONOPOLY World Editio
Originator: PC
Approval: First
R
9
on (Electronic Banking)      Instructions  (USA)
ROD: 00.00
File Name: 01693i061.indd
If you land on an unowned property, you 
have the fi rst choice to buy it. If you decide 
to buy, pay the banker the price stated on 
that space. You will receive that property’s 
Title Deed card as proof of ownership. Keep 
it face up in front of you. If you decide not 
to buy, it is up for grabs! See Deals, below.
Owning a property entitles you to collect 
rent from any players who land on that 
space. Once you own all the sites in one 
color group, i.e. you own a monopoly, 
you can build houses and hotels on sites 
in that group and collect more rent!
DEALS
If you land on an unowned 
property and don’t want 
to buy it for its asking 
price, the banker must 
immediately auction it to the highest bidder. 
All auctions start at 10
K
 MONOPOLY dollars.
The banker presses the deal button on the 
banker unit to start the red light fl ashing. 
When you hear a sound and the red light 
fl ashes faster, hurry to close the deal! 
Whoever has the highest bid when the red 
light goes off wins the deal. If the deal is 
done before the red light goes off, the banker 
presses the deal button to stop the timer.
Each deal is randomly timed – you could 
have anywhere between 13 and 50 seconds.
All players can join in the auction, including 
the banker and the player that landed on 
the unowned property but didn’t want to 
pay the asking price.
PAYING RENT 
If your roll ends on a site that is owned by 
another player, you must pay rent (unless 
the site is mortgaged). The player who owns 
the site must ask you for rent before the next 
player rolls the dice. The amount payable 
is shown on the Title Deed card and varies 
according to the number of buildings on 
the site.
If you own a whole color group, the rent 
is doubled on any undeveloped site of that 
group (i.e. a site without houses or hotels). 
You can still collect double rent for the sites 
without a mortgage.
UTILITIES
Utilities are 
bought and 
auctioned in 
the same 
way as 
properties. 
If you land on 
an owned utility, pay rent to the owner 
according to the dice you rolled to get 
there. If the owner has one utility, the rent 
will be four times your dice roll, multiplied 
by 10,000. If the owner has both utilities, 
you must pay ten times the amount of 
your dice roll, multiplied by 10,000.
TRANSPORTS
Transports are bought and auctioned in the 
same way as properties.
THE FINER POINTS
BUYING PROPERTY
There are three types of property:
1. Sites
2. Transports
3. Utilities
If you land on an owned transport, pay the 
amount stated on the Title 
Deed card to the owner. 
The amount payable is 
shown on the Title Deed 
card and depends on the 
number of other transports 
owned by that player.
BUILDING HOUSES
Once you own all sites of a color 
group, you can buy houses to put 
on any of those spaces. The price 
of a house is shown on the Title Deed card.
You can buy any house (or hotel) on your 
turn or in between other players’ turns but 
you must build evenly: you cannot build a 
second house on a site until you have built 
a house on every site in that group. You may 
buy as many buildings as you wish, as long 
as you can afford them! Houses may not be 
built if any site of the same color group is 
mortgaged.
BUILDING HOTELS
To buy a hotel, you must fi rst 
have four houses on each 
site of a complete color 
group. Exchange the four 
houses for a hotel and 
pay the banker the price 
shown on the Title Deed card. Only one 
hotel may be built on any one site.
RUNNING OUT OF BUILDINGS 
If the banker has no houses left, you must 
wait for other players to return theirs before 
you can buy any. 
If a limited number of houses or hotels are 
left and two or more players wish to buy 
more than the banker has, the banker 
auctions them off individually to the highest 
bidder. The banker uses the deal button 
to hold the auction (see Deals on page 8). 
RUNNING OUT OF MONEY 
If you are low on funds, you can raise more 
money by:
◆ Selling buildings
◆ Mortgaging property
◆  Selling property, utilities or transports 
to another player for any agreed sum 
(even if the property is mortgaged).
SELLING PROPERTY
You may sell undeveloped sites, transports 
and utilities to another player for a mutually 
agreed price. You cannot sell a site if there 
are any buildings on any of the sites in that 
color group. You must fi rst sell all the 
buildings on those sites to the banker.
Houses and hotels are sold to the banker 
at half their original purchase price, stated 
on the Title Deed card. You can sell on your 
turn or in between other players’ turns.
Selling houses
You must sell houses evenly, in the same way 
as they were bought.
Selling hotels
The banker will pay half the price of the 
hotel plus half the price of the four houses 
that were exchanged for the purchase of 
the hotel. 
Hotels can also be broken back down into 
houses to raise money. To do this, sell a hotel 
for half its cost and receive in exchange 
four houses.
MORTGAGES
Mortgaging property
First sell any buildings, then turn the site’s 
Title Deed card face down and collect your 
mortgage amount shown on the back of 
the card.
You keep all mortgaged property and no 
other player can pay off your mortgage 
to secure the property. Rent cannot be 
collected on mortgaged property although 
it can be collected for other properties in 
that color group.
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