games-pc x3 reunion 1.3 Manuale Utente

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Others have suggested that the Teladi and Split realised that this development would result in 
less ships parked in stations, and this would force stations to be more reliant on free traders, 
which has been seen to be the case since docking clamp installations became the norm. 
 
The Command Console is one of the most 
powerful functions within X³: Reunion. Here you 
will find many features that will allow you to 
manage your ships and factories. You can choose 
by default which races are your enemy with the 
Friend-Foe recognition system. The Command 
Console is accessed from the Main Menu and 
then pressing Enter, Ship or by [ Shift+C ] while 
outside of the menus. 
 
Eventually, you will have to dock at a station, and especially early on, you’ll need to do this 
frequently. If you have selected a target station, select [ Target ] [ Dock ] which will tell your 
ship to dock with it.  
 
If you have read the section detailing the keyboard then you will know some of the keyboard 
short cuts by now. After selecting a Target Station, by pressing the [ Shift+D ] keys will also  
tell your ship to dock at your target depending on the installed software upgrades your ship 
has. After this selection, your ship will now start its docking procedure, leaving you free to do 
other things in the other menus if you want to, such as control other ships and manage 
factories. 
 
Other Console Commands 
By default every ship you acquire (legally or illegally) will have the basic command console 
software installed that allows you to navigate your vessels. However, there are various 
upgrades that can be purchased that will enhance the functionality of the console and enable 
the automation of your fleet of ships.
 
 
The graphic shows a ship with the “Trade”, 
“Special” and “Combat” software extensions 
installed. Of course, these upgrades can be all 
installed together. 
 
Once an upgrade has been purchased, your ship 
will have additional sub-commands available as 
the following examples show. There are two 
different (I and II) upgrades that can be acquired 
for your ships that add functionality in each 
section. For example there is Combat I and II.
 
 
Once a combat upgrade has been acquired you can set 
the intelligence of each weapon turret (if available), 
including missile fire probability, on the ship. Since the 
larger ships can have many turrets it is entirely possible 
to establish a mix between missile defence and 
offensive posture around your vessel. Bear this in mind 
when you are “shopping” for weapons to mount into your 
turrets. High powered, slow firing lasers are no match for 
small nimble fighters and missiles, so mix in lower 
powered faster firing ones. 
 
You will need to seek out the various upgrades, as not all are necessarily available at the 
same place, so you will have to travel to other race sectors for some.  
 
"When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy 
has meant more to me than my talent for absorbing positive knowledge." - Albert Einstein 
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