3com S7906E 설치 설명서

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1-8 
RSVP refresh mechanism 
RSVP maintains path and reservation state by periodically retransmitting two types of messages: Path 
and Resv. These periodically retransmitted Path and Resv messages are called refresh messages. 
They are sent along the path that the last Path or Resv message travels to synchronize state between 
RSVP neighbors and recover lost RSVP messages. 
When many RSVP sessions are present, periodically sent refresh messages become a network burden. 
In addition, for some delay sensitive applications, the refreshing delay they must wait for recovering lost 
RSVP messages may be unbearable. As tuning refresh intervals is not adequate to address the two 
problems, the refreshing mechanism was extended in RFC 2961 RSVP Refresh Overhead Reduction 
Extensions
 as follows to address the problems: 
1) Message_ID 
extension 
RSVP itself uses Raw IP to send messages. The Message_ID extension mechanism defined in RFC 
2961 adds objects that can be carried in RSVP messages. Of them, the Message_ID object and the 
Message_ID_ACK object are used to acknowledge RSVP messages, thus improving transmission 
reliability. 
On an interface enabled with the Message_ID mechanism, you may configure RSVP message 
retransmission. After the interface sends an RSVP message, it waits for acknowledgement. If no ACK is 
received before the initial retransmission interval (Rf seconds for example) expires, the interface 
resends the message. After that, the interface resends the message at an exponentially increased 
retransmission interval equivalent to (1 + Delta) × Rf seconds. 
2)  Summary refresh extension 
Send summary refreshes (Srefreshes) rather than retransmit standard Path or Resv messages to 
refresh related RSVP state. This reduces refresh traffic and allows nodes to make faster processing. 
To use summary refresh, you must use the Message_ID extension. Only states advertised using 
MESSAGE_ID included Path and Resv messages can be refreshed using summary refreshes. 
PSB, RSB and BSB timeouts  
To create an LSP tunnel, the sender sends a Path message with a LABEL_REQUEST object. After 
receiving this Path message, the receiver assigns a label for the path and puts the label binding in the 
LABEL object in the returned Resv message. 
The LABEL_REQUEST object is stored in the path state block (PSB) on the upstream nodes, while the 
LABEL object is stored in the reservation state block (RSB) on the downstream nodes. The state stored 
in the PSB or RSB object times out and is removed after the number of consecutive non-refreshing 
times exceeds the PSB or RSB timeout keep-multiplier.  
You may sometimes want to store the resource reservation state for a reservation request that does not 
pass the admission control on some node. This however should not prevent the resources reserved for 
the request from being used by other requests. To handle this situation, the node transits to the 
blockade state and a blockade state block (BSB) is created on each downstream node. When the 
number of non-refreshing times exceeds the blockade multiplier, the state in the BSB is removed.  
RSVP-TE GR