games-pc dark sun-shattered lands 사용자 설명서

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DAGGORAN
Climate/Terrain:
Wastelands, Tablelands
F
REQUENCY
:
Common
O
RGANIZATION
:
Pack
A
CTIVITY
C
YCLE
:
Any
D
IET
:
Omnivore
I
NTELLIGENCE
:
Semi- (2-4)
T
REASURE
:
Nil
A
LIGNMENT
:
Neutral
N
O
. A
PPEARING
:
2-8
A
RMOR
C
LASS
:
7
M
OVEMENT
:
9, Hop 9
H
IT
D
ICE
:
4
THACØ:
17
N
O
OF
A
TTACKS
:
1
DAMAGE
/
ATTACK
:
2-12 (bite)
SPECIAL ATTACKS
:
Psionics
S
PECIAL
D
EFENSES
:
Nil
M
AGIC
R
ESISTANCE
:
Nil
S
IZE
:
M (4’-6’ long)
M
ORALE
:
Average (11)
XP V
ALUE
:
1,400
Psychokinesis — Sciences: detonate;
Devotions: ballistic attack, control body,
inertial barrier.
Appearance: Daggorans are large frog-like 
creatures with gold-colored skin. Their eyes
are green with yellow pupils. Located
between the daggorans’ shoulders is a green
crystalline growth. Daggorans are creatures of
the deserts near Draj. They are often trained
and used as trackers by Drajian guards
because of the daggorans’ innate ability to
“pick up” and track the psionic signature of
most intelligent and psionic creatures.
Combat: Daggorans can opt to jump up to
their  movement distance. This hop will
clear any object up to one-third as high as
the length of the leap and requires only a
single round to accomplish. A jumping
daggoran can attack in midair or at the end
of its leap.
Daggorans frequently hunt in packs during
times when food is scarce — generally the
way of life in the desert. These packs are
likely (60% chance) to follow and attack prey. 
In the wild, when a daggoran comes upon a
potential meal it usually launches an attack 
with its detonate psionic ability (which orig-
inates from the crystalline growth on its
back) at the ground near a victim, some-
times killing it with the shrapnel created
from the explosion. If the victim survives the
initial attack, the daggoran rushes in to
attack with its mouth, causing 2-12 (2d6)
points of damage per hit. 
Habitat/Society: Daggorans are social
creatures, living and hunting in packs, much
like wolves of other worlds. The hierarchy
within a pack is strict with only the strongest
daggoran as the leader. Whenever a
daggoran wishes to vie for the position of
pack leader, a battle to the death ensues.
The victor quite obviously becomes the pack
leader, while the loser becomes a meal for
the rest of the pack.
Ecology: Daggorans have proven to be
valuable hunters of the Athasian deserts 
as they help keep the population of rodents
and other small animals down to a tolerable
level. Unfortunately, thri-kreen consider
daggorans a delicacy and as such, the
daggoran population has been hunted to
near extinction.
✹ T
HRI
-
KREEN
(M
ANTIS
W
ARRIOR
)
The thri-kreen are carnivorous insect-men that roam
deserts and dry lands. Thri-kreen are extremely agile,
and can dodge most any missile attack. Even unarmed,
thri-kreen are dangerous in combat because they attack
with all four of their insectile claws. Thri-kreen have a par-
alyzing bite that can stop unwary victims in their tracks.
T
YRIAN
S
LIME
Please refer to page 53 in the next section, “Detailed Descriptions of New
Monsters,” for a complete profile of Tyrian slimes.
U
NDERMOUNTAIN
F
OLK
(M
INDHOME
)
Please refer to page 54 in the next section, “Detailed Descriptions of New
Monsters,” for a complete profile of Undermountain folk.
✹ W
YVERN
Distant cousins to dragons, wyverns are huge flying
lizards with poisonous stingers in their tails. In combat,
wyverns prefer to be in the air and seize any
opportunity to take flight.
✹ X
ORN
Xorns, natives of the elemental plane of earth, feed on
precious metals deep underground. In combat they can
fight two different ways. Against a single opponent, they
bend the two nearest legs deeply, angling their bodies 
45 degrees toward the enemy. In this way all four arms
can reach the victim. Against several opponents they
can attack with their arms in all directions, each at a
different target.
✹ Z
OMBIE
Zombies are mindless, animated corpses controlled by
their creator, usually an evil wizard or priest. They
always move in a straight line toward their opponents,
with arms outstretched, seeking to claw or pummel their
victims to death.
35
36
P
SIONIC
S
UMMARY
:
Level
Dis/Sci/Dev
Attack/Defense
Score
PSPs
1
1/1/3
Nil/M
13
30
✹ Detailed Descriptions of New Monsters