games-pc dark sun-shattered lands 사용자 설명서

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Appearance: Dark spiders are intelligent,
subterranean arachnids. A portion of the
dark spider population has a wide range of
psionic abilities, and some have even
mastered defiler magic. They form small
tribes ruled by the psionic elite (queen).
Magically, their powers can rival that of a
sixth-level defiler. Dark spiders often lay
snares made from their webs. In rare
instances, the spiders have been known to
trade silk for live food. A number of mer-
chant houses are rumored to trade slaves for
the valuable silk.
Combat: In melee, dark spiders attack with
two forelegs and a poison bite. The forelegs 
do 1d10 points of damage and the bite does
1d6 points of damage, plus poison. Their
poison (type F) is deadly if a save versus
poison is not made.
Habitat/Society: There seem to be three
types of spiders in a tribe. The first, and
most common, is the warrior spider. The
warrior spider has limited psionic abilities,
relying on its melee attacks to defeat its
victims. The second type of dark spider is
the mage spider. The mage spider is known
to use up to sixth level defiler magic and
some psionics. The last and most feared
dark spider is the queen spider. The queen
spider is an extremely powerful and skilled
psionicist/defiler.
Ecology: The dark spiders have no natural
enemies, but many acquired ones. Their
young are born in web sacks, located in the
lair’s hatchery. The poison is highly prized
by assassins and alchemists.
Telepathy — Sciences: psionic blast;
Devotions: mind blank, ego whip, 
psychic crush.
Appearance: Dagolar slimes are Tyrian
slimes genetically altered by the evil
psionicist, Dagolar. These slimes are
hideous, amorphous creatures that are the
bane of intelligent beings. Dagolar slimes
have greenish-colored “bodies” with red
highlights. In the middle of a Dagolar slime
rests a human-like brain covered with slime.
Like most slimes, these creatures have the
ability to move along walls and ceilings.
Combat: When a Dagolar slime attacks, it
envelops the head of its prey and dissolves
away the skull to get at the brain. A Dagolar
slime has two types of secretions. The first is
a fast-drying, sticky substance that entangles
its prey into motionlessness. This secretion
is the slimes’ usual first attack. The spraying
of this secretion acts like a web spell but
affects one target rather than an area. The
victim must make a saving throw versus
breath weapon. A successful save indicates 
that the victim has dodged the spray, while
failure indicates that the victim is entangled
and cannot move.
The second secretion is a highly corrosive 
acid. This acidic secretion dissolves metal at 
a surprising rate. The acid is also caustic to
flesh and bone. Bone is dissolved on contact
and exposed flesh suffers 2-12 (2d6) points
of damage per hit.
As if the secretions weren’t enough, a Dagolar
slime also has limited psionic attack abilities. 
Habitat/Society: Dagolar slimes are
solitary, asexual creatures. Reproduction
happens when a Dagolar slime encounters a
victim with an especially active brain pattern
(i.e., a psionicist). Once the victim is
incapacitated, the slime does not consume
the brain but rather removes it from the
victim. At this point the Dagolar divides its
slime “body” and through some unknown
process “transplants” the new brain into its
new offspring. 
Ecology: Dagolar slimes pose a threat to 
all intelligent creatures and, as such, are
usually killed when encountered.
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DAGOLAR 
SLIMES
C
LIMATE
/T
ERRAIN
:
Subterranean
F
REQUENCY
:
Uncommon
O
RGANIZATION
:
Solitary
A
CTIVITY
C
YCLE
:
Any
D
IET
:
Carnivore (Brains)
I
NTELLIGENCE
:
Animal (1)
T
REASURE
:
Nil
A
LIGNMENT
:
Neutral (Evil)
N
O
. A
PPEARING
:
1-3
A
RMOR
C
LASS
:
2
M
OVEMENT
:
6
H
IT
D
ICE
:
7
THACØ:
13
N
O
OF
A
TTACKS
:
1
D
AMAGE
/A
TTACK
:
2-12 (Acid)
S
PECIAL
A
TTACKS
:
Launches “sticky”
secretion, 
psionics
S
PECIAL
D
EFENSES
:
Immune to crushing and 
thrusting weapons
M
AGIC
R
ESISTANCE
:
Nil
S
IZE
:
M (4’-7’ in diameter)
M
ORALE
:
Average (10)
XP V
ALUE
:
7,000
P
SIONIC
S
UMMARY
:
Level
Dis/Sci/Dev
Attack/Defense
Score
PSPs
1
1/1/3
PsC, PB, EW/M
15
60
DARK 
SPIDER
C
LIMATE
/T
ERRAIN
:
Subterranean
F
REQUENCY
:
Very rare
O
RGANIZATION
:
Tribe
A
CTIVITY
C
YCLE
:
Any
D
IET
:
Carnivore 
I
NTELLIGENCE
:
High to exceptional (13-16)
T
REASURE
:
Q (x2)
A
LIGNMENT
:
Neutral
N
O
. A
PPEARING
:
2-20
A
RMOR
C
LASS
:
2
M
OVEMENT
:
18
H
IT
D
ICE
:
6
THACØ:
15
N
O
OF
A
TTACKS
:
3
D
AMAGE
/A
TTACK
:
1-10 (foreleg)/1-10 (foreleg)/
1-6 (bite)+poison
S
PECIAL
A
TTACKS
:
See below
S
PECIAL
D
EFENSES
:
Nil
M
AGIC
R
ESISTANCE
:
Nil
S
IZE
:
M (4’-6’ long)
M
ORALE
:
Elite (14)
XP V
ALUE
:
Warrior: 975, Mage: 2,000
Queen: 8 HD — 3,000
Psionicist — add 2,000
P
SIONICS
:
20%