games-pc dark sun-shattered lands 사용자 설명서

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Appearance: The psurlons were a highly 
intelligent and technologically advanced race.
Their earthworm-like bodies have humanoid
legs and arms that end in cloven-hoofed feet
and black, talon-like claws (respectively). The
head of a psurlon appears much like that of
an earthworm with a large gaping maw,
ringed with teeth-like projections. Like
earthworms, psurlons have no eyes but use
some other sense to “see.” Psurlons are
usually garbed in richly colored robes.
Currently, these creatures are trapped on the
astral plane. Evil psionicists seeking greater
knowledge usually summon a psurlon (with
the use of the summon planar creature
psychoportive science). The price for psurlon
knowledge is often quite high, and in many
cases results in the death of the psionicist.
Many times after summoning a psurlon and
gaining its knowledge, the summoner
attempts to slay it and send it back to the
astral plane. However, psurlons never forget a
broken deal and often track down the original
summoner and extract their due payment.
Combat: Through centuries of magical
experimentation, the rugged hide the
psurlons have developed provides the
creatures with a natural Armor Class of Ø.
The use of armor is disdained as it interferes
with their psurlon abilities.
Psurlons are very dangerous foes in combat
with many options at their disposal. They
disdain the use of weapons, preferring to
rend their victims apart using their claws
and teeth. When engaged in melee combat,
psurlons attack with each claw, causing 3-
12 (d10+2) points of damage, and a vicious
bite for 2-16 (2d8) points of damage. The
most dangerous ability of the psurlons,
however, is their massive psionic ability. 
Habitat/Society: Psurlons existed on Athas
many thousands of years ago. At the height 
of their evolution, psurlons, in their eternal
quest for knowledge and power, devised a
means to psychically link up with all psurlons
throughout Athas. With this ability, the
psurlons planned to attempt a worldwide
conquest of Athas. The night was chosen
carefully. When the moon was full and at its
zenith, all psurlons across Athas “linked up”
and sent forth their psychic energy. What the
psurlons did not realize was that the fabric of
the prime material plane could not contain
such a psychic force. A rift in the planes was
ripped open and all psurlons were sucked
into the astral plane. The force that pulled
them into the astral plane was so great that
each of the psurlons was knocked into a
catatonic state for a period of 100 years.
When the psurlons awoke from this state, the
rift had long since repaired itself. The
psurlons were trapped with no way back to
Athas or any other place on the prime materi-
al plane. The fabric of the astral plane seems
to be much stronger than that of the prime,
for the psurlons cannot conjure up the mas-
sive convergence like that which caused their
entrapment. Over the centuries, the psurlons
have lost the ability to conjure up the massive
convergence but their determination to return
to Athas has only grown. When a psurlon is
summoned, it will almost always attempt to
find a way to stay on the prime material plane
so that it can try to bring its people back.
A psurlons’ community consists of 10-100
males with a like number of females. Young
number half of the female population.
Psurlon communities are led by a psurlon
adept who has 18 hit dice and a much
stronger psionic ability. Psurlon females
fight as psurlon males.
Psurlons normally feed on the flesh of other
creatures, preferably that of other sentient
races. They especially like the flesh of
halflings and humans.
Ecology: Psurlons have an average life span
of 5000 years. Like most intelligent preda-
tors, psurlons are usually at the top of the
food chain. However, psurlons seem to be
something of a delicacy to Athasian rocs.
This of course causes psurlons to react
poorly whenever one of these great birds of
prey is in the area.
Telepathy — Sciences: mass domination,
superior invisibility; Devotions: id insin-
uation, mental barrier, contact, psychic
crush, life detection, conceal thoughts.
Psychoportation — Sciences: banishment;
Devotions: astral projection, time/space
anchor.
Psychometabolism — Sciences: life
draining; Devotions: body control, mind over
body, enhanced strength, flesh armor.
Psychokinesis — Sciences: disintegrate;
Devotions: levitation, animate shadow, 
inertial barrier.
Psurlon adepts also have:
Clairsentience — Sciences: clairaudience,
clairvoyance; Devotions: combat mind,
danger sense, poison sense, spirit sense.
Metapsionics — Sciences: psychic clone,
ultrablast; Devotions: convergence, psionic
inflation, splice, wrench.
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PSURLON
C
LIMATE
/T
ERRAIN
:
Astral Plane
F
REQUENCY
:
Rare
O
RGANIZATION
:
Community
A
CTIVITY
C
YCLE
:
Any
D
IET
:
Carnivore
I
NTELLIGENCE
:
Genius (17-18)
T
REASURE
:
V
A
LIGNMENT
:
Lawful evil
N
O
. A
PPEARING
:
1 (1-4 on the Astral
Plane)
A
RMOR
C
LASS
:
0
M
OVEMENT
:
9
H
IT
D
ICE
:
10 (Adept has 18)
THACØ:
11
N
O
OF
A
TTACKS
:
3
D
AMAGE
/A
TTACK
:
3-12 (claw)/3-12 (claw)/
2-16 (bite)
S
PECIAL
A
TTACKS
:
Psionics
S
PECIAL
D
EFENSES
:
+1 or better weapons to
hit,
immune to sleep, charm, 
or hold spells
M
AGIC
R
ESISTANCE
:
45%
S
IZE
:
M
M
ORALE
:
Elite (13-14)
XP V
ALUE
:
21,000, Adept: 32,000
P
SIONIC
S
UMMARY
:
Level
Dis/Sci/Dev
Attack/Defense
Score
PSPs
10
4/5/15
PsC, II/All
18
200
Adept:
18
6/9/23
PsC, II/All
22
400