games-pc dark sun-shattered lands 사용자 설명서
✹ MAGIC ✹
For instructions on how to cast spells and use psionics, refer to the
“Spellcasting/Psionics” section on page 17.
“Spellcasting/Psionics” section on page 17.
PRESERVER SPELLS
Preserver Spell Characteristics
Note: The game automatically calculates and displays the range and the area of
effect. However, for those interested, statistics appear in the spell/psionics data.
effect. However, for those interested, statistics appear in the spell/psionics data.
R
ANGE
Range is the distance from the caster at which the spell effect
occurs or begins. Some possibilities are:
occurs or begins. Some possibilities are:
✹ Ø: Can only be used on the spellcaster.
✹ Touch: Must physically touch the target.
✹ Touch: Must physically touch the target.
D
URATION
This lists how long the magical energy of the spell lasts. Some
possibilities are:
possibilities are:
✹ Combat: Spell’s effects last for one combat.
✹ Instantaneous: Spell’s effects occur instantly.
✹ Special: Duration depends on spell’s use.
✹ Instantaneous: Spell’s effects occur instantly.
✹ Special: Duration depends on spell’s use.
A
REA OF
E
FFECT
This lists the creatures, volume, dimensions, weight, etc., that
can be affected by the spell.
can be affected by the spell.
S
AVING
T
HROW
This lists whether the spell allows the target a saving throw and
explains the effect of a successful save. (A saving throw is a chance
to avoid some or all of a spell’s effects.) Some possibilities are:
explains the effect of a successful save. (A saving throw is a chance
to avoid some or all of a spell’s effects.) Some possibilities are:
✹ Neg.: Spell has no effect if save is successful.
✹ 1/2: Character suffers half the normal amount
✹ 1/2: Character suffers half the normal amount
of damage.
✹ None: No saving throw is allowed.
✹ Special: See the spell description for details.
✹ Special: See the spell description for details.
✹ F
IRST
-L
EVEL
P
RESERVER
S
PELLS
✹
Armor
R
ANGE
: Touch
D
URATION
: Special
A
REA OF
E
FFECT
: 1 creature
S
AVING
T
HROW
: None
Armor creates a magical field of force that serves as if it were scale mail armor (AC 6). This spell
is not affected by class limitations — i.e. a mage, cleric, or druid can be affected by this spell. The
spell is not cumulative with the shield spell. Armor lasts until dispelled or the recipient takes
sufficient damage to remove it.
is not affected by class limitations — i.e. a mage, cleric, or druid can be affected by this spell. The
spell is not cumulative with the shield spell. Armor lasts until dispelled or the recipient takes
sufficient damage to remove it.
Burning Hands
R
ANGE
: Ø
D
URATION
: Instantaneous
A
REA OF
E
FFECT
: 120˚ cone adjacent to caster
S
AVING
T
HROW
: 1/2
Burning hands inflicts 1 to 3 hit points of fire damage plus 2 per level of the preserver on
targeted creatures.
targeted creatures.
Charm Person
R
ANGE
: 120 yards
D
URATION
: Combat
A
REA OF
E
FFECT
: 1 person
S
AVING
T
HROW
: Neg.
Charm person changes the target’s allegiance in combat so that an opponent fights for the preserver’s
side. It only affects character types (human, dwarf, etc.). Note: This spell is not effective outside combat.
side. It only affects character types (human, dwarf, etc.). Note: This spell is not effective outside combat.
Chill Touch
R
ANGE
: Touch
D
URATION
: Special
A
REA OF
E
FFECT
: Creature touched
S
AVING
T
HROW
: Neg.
Chill touch attacks the life force of any living creature. The target suffers 1 to 4 points of damage
and loses 1 point of Strength per successful attack. Undead touched by the preserver suffer no
damage or Strength loss, but may flee for several rounds.
and loses 1 point of Strength per successful attack. Undead touched by the preserver suffer no
damage or Strength loss, but may flee for several rounds.
Color Spray
R
ANGE
: Ø
D
URATION
: Instantaneous
A
REA OF
E
FFECT
: 5’ x 20’ x 20’ wedge
S
AVING
T
HROW
: Special
Color spray causes a vivid, fan-shaped spray of clashing colors to leap from the preserver’s hand.
Up to 6 creatures may be stunned by this overwhelming cascade of light. Higher level creatures
may save and avoid the spell’s effects.
Up to 6 creatures may be stunned by this overwhelming cascade of light. Higher level creatures
may save and avoid the spell’s effects.
Enlarge
R
ANGE
: 5 yards/level
D
URATION
: 5 rounds/level
A
REA OF
E
FFECT
: 1 creature or object
S
AVING
T
HROW
: Neg.
Enlarge makes the recipient larger and stronger, allowing it to do more damage in melee combat.
The higher the preserver’s level, the greater the spell’s effect.
The higher the preserver’s level, the greater the spell’s effect.
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