games-pc sid s meiers-civilization iii 사용자 설명서

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“The measure of a great ruler is the monuments she leaves behind.”
W
ONDERS
A Wonder of the World—whether it’s a Great Wonder or a Small Wonder—is a dramatic,
awe-inspiring accomplishment. It is typically a great achievement of engineering, sci-
ence, or the arts, representing a milestone in history. As your civilization progresses
through the years, certain advances make building Wonders of the World possible.
These and the Small Wonders are the extraordinary monuments of a civilization, bring-
ing everlasting glory and other benefits to their owners.
The Concept of Wonders
Both types of Wonders are like extraordinary city improvements, in that they are struc-
tures (or achievements) that you can undertake. Unlike city improvements, each Great
Wonder is unique
, existing only in the city where it is constructed. Small Wonders are
not unique, but each civilization can build only one of each.
Small Wonders are Wonders that either are not quite remarkable enough to be unique
or have such useful benefits that it’s not fair (that is, it makes the game less fun) to
limit them to one civilization. Great Wonders have prerequisite civilization advances,
similar to city improvements. In contrast, Small Wonders are made possible by a civi-
lization making specific achievements. Every civilization can build the same Small Won-
ders, but only after they have accomplished the prerequisite achievement.