games-pc sid s meiers-civilization iii 사용자 설명서

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culture points—that accrue to your civilization for possessing a Wonder are the general
benefits conferred by such great works; more importantly, these benefits continue to
accrue even if new advances make the Wonder’s specific benefit obsolete.
Small Wonder
Effect(s)
Ancient
Forbidden Palace
Lowers corruption as if it were a second capital
Heroic Epic
Increases the likelihood of leaders appearing
Iron Works
Production increased by 100% in the city
Medieval
Military Academy
Can build Armies in the city without a leader
Wall Street
Treasury earns interest every turn
Industrial
Battlefield Medicine
Allows military units to heal in enemy territory
Intelligence Agency
Enables you to undertake Espionage missions
The Pentagon
All Armies’ troop capacity increased
Modern
Apollo Program
Allows construction of spaceship parts
Strategic Missile Defense
Chance of intercepting ICBM attacks
Great Wonder
Effect(s)
Ancient
The Colossus
Adds one Commerce to all squares where you’re producing Commerce
The Great Library
Gives you any advance already known by two other known civilizations
The Great Lighthouse
Galleys travel safely in Sea squares
Movement allowance of all naval units increased by 1
The Great Wall
Doubles the defense bonus for all your Walls
Your units’ combat values are doubled versus barbarians
The Hanging Gardens
Makes 3 content citizens happy in the city where it’s built and 1 in all
others
The Oracle
Doubles the happiness effect of all Temples in your cities
The Pyramids
Puts a Granary in all your cities on the same continent
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