games-pc sid s meiers-civilization iii 사용자 설명서

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is noted and stores are removed from the Food Storage Box. If the box empties, one
citizen is removed from the Population Roster and your city decreases in size.
Experienced players should note that military units no longer require shield support
from their city of origin. Support for military units comes out of your treasury. Set-
tlers and Workers also do not 
require food support from their city of origin. They’re
supported with money from your treasury, like other units.
Shields power your industrial capacity.When a city produces shields, those shields accu-
mulate in the Production Box. When the Production Box is full, your city produces
something. It can “build” one of three kinds of things: units, which move around the
map (like Settlers and Chariots); city improvements, which are tied to specific cities
(like Libraries and Aqueducts); and Wonders of the World, which give great benefits
to the civilization that builds them (like the Pyramids or Great Lighthouse).The type
of government you choose and the distance remote cities are located from your palace
affect your shield production. Production capacity is often lost to waste.You can read
the details about waste under “Empire Management Concepts” in Chapter 12: Man-
aging Your  Empire.
Commerce provides the tax income you need to maintain your infrastructure, pay your
armed forces, and engage in scientific research. Based on the tax rate you set, income
from commerce is further divided.You control what portion of your tax income is spent
on scientific research and entertainment. The rest is allocated to your treasury—after
support costs (for units and city improvements) and any other expenses are deducted.
Commerce income can also be lost to corruption. Your current type of government
and the distance to your capital affect a city’s level of corruption.You can read about
corruption under “Empire Management Concepts” in Chapter 12: Managing Your
Empire.
The Population Roster tells you more than just the number of citizens in your city. It
also notes your citizens’ nationality and their general level of contentment. Citizen icons
appear in four different attitudes: happy
contentunhappy, and resisting. When you start
building cities, you start with content citizens. As the population grows, some citizens
become unhappy.You must balance unhappy citizens with happy citizens, or your city
falls into civil disorder
. Not only does civil disorder sound bad, it has all sorts of nasty
consequences, as we’ll explain shortly.Whenever you take over a city of another nation-
ality (but not, usually, when you retake one of your own cities), some of the population 
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