games-pc sid s meiers-civilization iii 사용자 설명서

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You can manipulate the output of a city by reassigning citizen laborers on the City Dis-
play. If you see city resource icons on a terrain square, that means a citizen is working
there. Click on one of those squares to take the citizen off work and make an Enter-
tainer out of him. Now click on an empty terrain square to put the Entertainer back
to work. By experimenting with the placement of citizen laborers on the City Display,
you can find the optimum production ratio of food to raw materials to commerce for
that city.
Having an Entertainer on your Population Roster will change the attitude of one of
your citizens. For more information on this reaction, see “Happiness and Civil Disor-
der” below.
Tax Revenue
The percentage of your commerce income that is deposited into your treasury is deter-
mined by the research and entertainment rates you set on the Domestic Advisor’s screen.
Why do you need tax revenue anyway?
You need cash to pay support for your units—those over and above your allotment
of free units (based on your type of government, as discussed in “Governments” in
Chapter 12: Managing Your Empire
).
Money is also useful because many of the improvements you build in your cities
require a maintenance fee every turn.
You can sometimes pay to speed up industrial production (see “Rush Jobs” below).
You have to pay for espionage, especially propaganda campaigns to sway enemy
cities over to your side (see “Espionage” in Chapter 13: Diplomacy and Trade).
Last, but not least, cold currency is a medium of trade that can serve you well dur-
ing negotiations with your neighbors (see “Conducting Diplomacy” in Chapter
13: Diplomacy and Trade
).
The combined tax revenues of all your cities, after the research and entertainment per-
centages have been deducted, must exceed the combined maintenance and military sup-
port requirements before any can accumulate in your treasury. It is not necessary for
every city to have a positive cash flow, but enough cities must be profitable to cover your
civilization’s expenses—or your treasury will be depleted to cover the deficit.You can
watch the Treasury line in the Info Box or check with your Domestic Advisor to see if
you have a surplus or a deficit.
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