games-pc sid s meiers-civilization iii 사용자 설명서

다운로드
페이지 243
Some cities might not be especially suited for industrial production because of terrain
or other factors, but might still be good commerce centers and capable of generating
lots of tax revenue. If you get to the point where you are no longer interested in build-
ing new items in a location, you can direct the city to build wealth by converting its
shields into gold.
Scientific Research
The greater the research contribution each city makes, the faster your people discover
new civilization advances.The science rate you set determines the amount of research
done in each city (see “Advisors” in Chapter 15: Reference: Screen by Screen for
how to adjust the science rate).
You can influence a city’s research contribution by adjusting the amount of commerce
it generates (research is a fraction of commerce income), by creating Scientists, and by
building certain city improvements. Improvements that can help are the Library, Uni-
versity, and Research Lab—plus some Wonders. Chapter 9: Civilization Advances
goes into detail about how to read the advances tree.
Entertainment
The greater the entertainment contribution each city makes, the happier your people
are.The entertainment rate you set determines the amount of bonus happy faces cre-
ated in each city (see “Advisors” in Chapter 15: Reference: Screen by Screen for
how to adjust the science and entertainment rates).
Industrial Production
Your most valuable cities can be those with the greatest industrial capacity, those cities
whose citizens produce the greatest number of shields.These cities can quickly produce
expensive military units with which you can extend the power of your civilization.They
are also best at producing Wonders of the World, as Wonders generally cost immense
numbers of shields. City management is a dynamic art; you must regularly monitor the
production of your cities to ensure you are building the items you most need.
Several factors influence a city’s production of shields. The terrain within your City
Radius is most important, as citizens working on some types of terrain produce no
shields at all (see Chapter 7: Terrain and Movement for further explanations).You
might find it worthwhile to have Workers improve the terrain within your City Radius
107